Big Update Part 1
- added all new CUP stuff to Traders
- changed the layout of Traders, they also got renamed
- added "Ressources" Trader
- added new Equipment Trader categories: Pilot, Crew, Hazmat, Special
- readjusted Hardware Trader into new categories: Crafting, Buildings, Base Building, Base Objects, Lights, Containers, Service, CDAH, Usables / Tools, Flags
- removed some non-buildable objects from Hardware Trader
- you are now able to buy CDAH crafting items (but for a very high price)
- you are now able to buy almost everything what you can craft, but for a very high price
* Tools now can only be found via looting or missions
- readjusted the Navigation category into: Tools, Binoculars, Night Visions
- readjusted Weapon Trader categories: Shotguns, Assault Rifles, DMR, Sniper Rifles, SMG, LMG, Rocket Launchers, Static Backpacks
- moved a lot of weapons into their correct category and removed some non-working weapons
- reajusted Special Equipment Trader categories, especially Launcher Ammo, UGL Ammo, Mines, Charges, Grenades
- removed HMG, GMG, Mortar, Cannons from Trader because of issues with ownerships > you are also unable to claim them!
- fixed some vehicle prices, they were high because of reasons
- all vehicles are now ordered into the following categories: Unarmed, Light Armed, Medium Armed and Heavy Armed; some vehicles have special categories like Service Vehicles
- removed 2S Arty (Direct Fire) from shop because its actually useless
- drastically increased price of Bikes because they should be handled as prestige object
- added BM-21, Zamak MRL, M270 arty to Trader and made them slightly a bit more expensive due to higher DPM then conventional artys
- added Locker to remote Traders, like Boat and Aircraft Traders
- rearranged Traders on Gulfcoast and Napf a bit
- you are able to access the Virtual Garage from Boat Traders
- increased range of Unit Scanner to 250m