- added missing buildings to loot table
- added some new Rubber Duck vehicles*
- added missing flares to some vehicles**
- fixed bug with MQ-12 Falcon drone not working correctly
- added many new buildings for bases***
- moved some old buildings to new configs to prevent overwrite with OG Arma 3 objects
- added many new harvestable crops****
- admins are now visible on the map (if they aren't, they work as admin)
- reduced spawn timer between static missions to 15min and 30min
- reduced cooldown timer for static missions to 30min and 60min
- removed Bobcat from all traders, please use the new Service Point
- renamed Altis "Boat Trader" to "Civilian Trader"
- added "Boat Trader" in the south of the map (close to Sector B)
- added Sector B (for now, no loot will spawn there because of the extensive use of good loot objects)
- you can now extract Batteries out of Mobile Phones
- added crafting receipe for Axe, Shovel and Sledge Hammer
- added some Tea and Coffee variants with Milk and/or Sugar
- added crafting receipe for Chocolate Milk, Cock'O'Nut and Moobar (feel free to post suggestions for more!)
- blacklisted many items in LoadoutTrader due to possible duping (you can still use weapons, vests, backpacks, weapons and weapon attachments)
- fixed objects on Heli Steal mission
- APC Steal: rearranged the spawns of all statics (inside are now only HMG/GMG, outside can be all) and also moved the reward vehicle spawn position
- added new missions: Bambi Base, Plane Steal, The Mortar*****
- added crafting receipe for Metal Wire
- added new static mission to Altis: Sector B
- implemented experimental function to reduce lag by big mission spawns
For what are the new crops for?
This question is easily questioned: with this update you can have a self sufficient base without buying anything again. Each crop (if possible) also drops rotten fruits, depending on the skill. Also with the certain fruits you can craft food and drinks which can heal you better. Also, with cotton you can now produce your own bandages. Still, these bandages are better then the current ones but here you should choose the professional medical care. And also to make it clear: you should have a Tractor of your choice around your crops.
How is the Service Point working?
You have to land/park your vehicle close to the building, then get out of the vehicle and use the scroll wheel "Open Service Menu". There you can refill/rearm/repair your vehicle for free. Otherwise, you can still use your personal Bobcats.
What is Sector B?
Some of you might remember the original Sector B of Taviana. Our goal is, to recreate this masterpiece on Altis. The mission is designed to either do it from the air or from the ground by water. To prevent a easy doing from the air, massive Anti-Air turrets were placed. Also to make it harder, we only use Anti-Air vehicles on the mission. Surely we will adjust the mission in future to balance it better.
- Mi-48X Kajman (Blackout)
- Mi-48 Kajman (Heavy)
- AH-6M Little Bird (M621/Hydra)
- AH-6M Little Bird (Hydra/Gau19)
- A-149 Gryphon (Heavy)
- AH-99X Blackfoot (Blackout)
- AH-99X Blackfoot (Experimental)
- F-35X Lighning III (Experimantal)
- UCAV Sentinel (Hellfire)
- UCAV Sentinel (GBU-12)
- UCAV Sentinel (Vikhr)
- UCAV Sentinel (KAB-500L)
- MQ-12 Falcon (20mm)
- K40 Ababil-3 (Hellfire)
- AH-6J (M621)
- AH-6J (Hydra/M230)
- Port Warehouse Shelter
- Camouflage Net (Green)
- Camouflage Net (Hex)
- Camouflage Net (Open, Green)
- Camouflage Net (Open, Hex)
- Camouflage Vehicle Cover (Green)
- Camouflage Vehicle Cover (Hex)
- Power Plant Transformer (Light Grey)
- Diesel Storage Tank (Small)
- Dome (White)
- H-barrier (Big, 4 Blocks)
- Connector Tent (Closed) [NATO]
- Connector Tent (Open) [NATO]
- Decon Tent [NATO]
- Tent (Field, Outer) [NATO]
- Tent (Field, Inner) [NATO]
- Tent (Field, Outer) [NATO] (Brown)
- MRL Magazine
- Sandbag Wall (Round)
- Banana
- Tea
- Cucumber
- Watermelon
- Blueberry
- Redberry
- Pear
- Orange
- Apple
- Cacao
- Sugar
- Cocos
- Tomato
- Strawberry
- Potato
- Beet
- Passon Fruit
- Ananas
- Carrot
- Cotton
This mission is similar to current heavy missions, like Contaminated Cargo and so on. At this mission you can get a temporary mortar, which you can use (according to the rules) for missions. You can only tow it. You cannot dissemble it. You cannot sell it. It will vanish after the restart.