CBA_A3 v3.12.0.190708

  • This updates resolves HTML encoding in displayed mission names in multiplayer (%20 -> space etc.) and expands the mission date range in the editor from year 1900 to 2050. It also includes various other bug fixes and small improvements.

    CHANGE LOG SUMMARY:

    • ADDED: URL encoding in displayed mission names replaced with characters (#1150, #1166) commy2
    • ADDED: CBA_fnc_randomVector3D (#1151, #1164) commy2
    • ADDED: Extended editor attribute and date module range from year 1900 to 2050 (#1155) Drofseh
    • ADDED: Support for cartridge ejection effect on weapon repeat (#1158) commy2
    • ADDED: Warnings in RPT for misconfigured item masses in the disposable framework (#1161) commy2
    • ADDED: Scripted optics texture rotation effect depending on weapon bank (#1162) commy2
    • ADDED: 'Lifetime' setting for notifications (CBA_fnc_notify) (#1175) jonpas
    • ADDED: Optional argument 'Skippable' to CBA_fnc_notify (#1175) jonpas
    • ADDED: hideMagnification parameter for scripted optics (#1176) commy2
    • ADDED: disableTilt parameter for scripted optics (#1176) commy2
    • ADDED: CBA_fnc_progressBar reports failure code (#1177) McDiod
    • CHANGED: Accessory functions use CBA_fnc_notify (#1167) jonpas
    • CHANGED: Removed high capacity CBA magwells from MK20 (#1152) Drofseh
    • CHANGED: Updated configs for scripted optics radial blur effects (#1163, #1165) commy2
    • OPTIMIZED: Implement base game matrix scripting commands (#1173) oOKexOo
    • FIXED: Name and description for 7.62x51 mm 150 round belt box (#1147, #1148) LuizBarros99 veteran29
    • FIXED: Flashlight effect after attachment switch not updated (#1154) tbeswick96
    • FIXED: Unloaded magazines not reported by CBA_fnc_uniqueUnitItems (#1156, #1157) zharf commy2
    • FIXED: Scripted optics textures disappear in pause menu in multiplayer (#1160) commy2
    • FIXED: CBA_fnc_removeItemCargo removes all containers instead of specified quantity (#1153, #1168) jonpas
    • FIXED: PIP camera not updated when changing optics while in optics view (#1176) commy2

    KNOWN ISSUES:

    • When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.

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