Update BWMod 2.1.2 & 2.2
# v2.2
- added: Multitarn faction
- added: Green camo (G36, LLM01, Harris bipod, EoTech 552, RSAS, QDSS, Rotex IIIc)
- added: Compatibility with Enoch attachment classes
- changed: Tropentarn and Flecktarn texture
- changed: Inventory icons
- changed: IDZ Vest texture optimized
- changed: Leopard 2 texture
- changed: Eagle IV texture
- changed: Puma texture
- changed: Democracybox texture
- changed: MG4 material
- changed: MG5 texture
- changed: FLW100 new MG3 model
- fixed: Black Vario-Ray was missing daylight laser mode (requires ACE)
- fixed: Eagle IV alphabug
- fixed: Eagle IV shadow bug
- fixed: LLM-01 tan disappears when switching to daylight laser mode
# v2.1.2
- added: Compatibility with CBA Scripted optics and Disposable Launchers
- added: M5Xi compatibility with NSV80
- changed: Spike and LAHAT effective range
- changed: Puma ABM effective range
- changed: Updated silencer configs
- changed: Buffed G36K accuracy
- changed: Eagle rear view camera pitch
- changed: Updated Vector IV optic
- changed: Canister textures
- changed: Normteile textures
- changed: Bounding Box for Eagle, Leopard 2 and Puma
- changed: G36 reload animations
- changed: G29 reload and repeat animations
- fixed: G36 with Carry Handle lose PIP capability when equipped with CQB sight
- fixed: PZF3 and RGW90 magazine mass when using ACE
- fixed: Crewman KSK helmet inheritance
- fixed: Knighthelm missing ACE goggles protection
- fixed: Bunkerfaust missing from NSA80 tooltip
- fixed: An optics alpha texture bug
- fixed: Camera position in gunner view of Leopard loader
- fixed: LLM-01 underbarrel disappears when switching to daylight laser mode
RHS 0.4.9 USAF
ADDED IN 0.4.9
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Added T-90AM (obyekt 188AM)
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Added T-90SM (obyekt 188SM)
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Added T-90SA (obr.2004g.)
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Added T-90SA (obr.2016g.)
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added folded as val model
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Added 3D PSO-1 (ironsight ADS is not working atm) - can be equiped by switching preference to 3D optics in RHS game options
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Added TNT charges (75, 200 and 400g.)
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Added OZM-72
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Gorka-1 uniform
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Helmet randomization
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Added new uniforms inventory icons
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GP-25 is now using magazine proxies
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Added 2S1
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Added 810 OBrMP symbology to decals
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Added Grip system to AS Val & Vintorez
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Added new SoundSets based sound configuration for vehicles (WIP)
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Added new sounds for Kamaz-5350
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Added ability to force scope type in mission with mission namespace variable "rhs_preferedOptic"
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Added T-14 Armata ※ Offensive systems (armament and fire-control) and defensive systems (armour and active protection) are still very much a Work In Progress
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Initial commit of Katya and Vidda Warlords missions. Feel free to improve!
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HIDF vs TLA Warlords
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Mil Mi-8T (early Hip variant with Klimov TV2-117 powerplant)
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Added additional ammo types to BM-21
- Initial push of Livonia Warlords
IMPROVED IN 0.4.9
^ Tweaked BMP/D-2 ATGM usage by AI when target was close
^ Another attempt to improve MSK-40P behavior in MP
^ Added useWorldEnvMap=true; to vehicle glass rvmat
^ Reduced PhysX track width to decrease chance of wheels with other vehicle wheels collision which usually leads to backflips
^ Reduced Mi-24 glass reflectiveness
^ Tweaked PKP textures (WIP)
^ Tweaked folding script - it's now possible to fold AK74MR & Zenitco variants when optic is mounted on RIS rail
^ added _ti textures for T-72B3 (2016)
^ Added 3D variant of 1P29
^ added new optic for rear cam on T-72B3M
^ added log for T-72B3M
^ added icon for T-72B3M
^ changed names of random components on T-72B3M
^ Improved AFRF VG40MD smoke grenade bounciness
^ Improved RGN/RGO so it uses more engine functionality instead of scripts
^ Tweaked engine startup delay - engine startup delay should be shorter when engine was turned off second ago. Should improve AI behavior which tends to constantly switch on & off gas turbines
^ Changed SVD hand anim to grip one
^ Changed radar shadows to soft one by using visualEx sbSource
^ Added Land_ classes for radars so animations should work on map placed objects
^ Added new virtual garage icons for AFRF static weapons
^ Tweaked 1P87 reticle brightness
^ Added basic setup of cat eyes to 2S1
^ Improved 122mm casing for ejection
^ Improved "Cat Eyes" - now using fade out texture instead of sharp edged one
^ Decal scripts can take arrays of label places
^ Tweaked Ural explosion vulnerability
^ GP-25 is now using soundset tech for firing sounds
^ Tweaked D-30 shell ejection script
^ Tweaked D-30 AI sensor pos so AT variant can now fire behind sandbags
^ Tweaked AI aiming & sensor positions for Kornet & SPG-9
^ Disabled damageHide on Mi8 since it's not used due to Wreck type destruction
^ Cleaned up numberPhysicalWheels - removed it from non helicopter vehicles & added proper value to some of the helicopters
^ Changed tank barrels fire geometry - added new material to them with much higher deflection chance
^ Tweaked spall & HEAT ammo configuration
^ Improved T-72/90 Character Collision Geometries http://feedback.rhsmods.org/view.php?id=4826
^ Adding unique recoil classes to Russian rifles (using values from BI equavilents atm)
^ Tweaked AS Val muzzle smoke
^ RHS Vehicle icons in Virtual Garage should be visible on Steam branch release
^ Added separate name for development branch version
^ Added more apprioriate anim for T90SM gunner
^ Removed heads from characters Shadow LOD
^ Added new accessories icons
^ Tweaked again RPG-7 dispersion
^ Removed some obsolete insurgents from AFRF
^ Added variable to T-72 flag script which allows disable its spawning
^ Made VG-40MD explode on impact (+ removed color variants) - http://feedback.rhsmods.org/view.php?id=2740
^ Added brakes sounds to Kamaz
^ Tweaked VG-40MD ballistic - http://feedback.rhsmods.org/view.php?id=4914
^ Calibrated PSO-1 - http://feedback.rhsmods.org/view.php?id=4910 (WIP)
^ Tweaked scope proxy on PKP - http://feedback.rhsmods.org/view.php?id=4920
^ Changed AK-103 inheritance
^ Readded proxies to characters shadow LOD
^ Some more improvements to characters fire geometry
^ Added offset to FCS animation sources to fight imprecision of animateSource when vehicle is not local
^ Added AFRF loadorder
^ Improved addons loadorder
^ Configured amphibious properties of 2S1
^ Added 2S1 Commander & Loader animations
^ Increased a little bit 2S1 torque on low rpm
^ Added sensorPosition param to some of the static weapons
^ Tweaked RPG-7 proxies size to fit more with vanilla RPG
^ Moved some features of BRM-1K's turret from an external proxy to be part of the model. Vehicle can now be fully retextured with hiddenSelectionsTextures etc.
^ Improved RHS radio protocol compatibility with other mods
^ Tweaked 2S1 water turning radius - http://feedback.rhsmods.org/view.php?id=4960
^ Tweaked BMP1/2 buoyancy lod & reduced turning speed - http://feedback.rhsmods.org/view.php?id=4959
^ Tweaked once again 2s1 water turning
^ Extra customisation anims for Mi-8/17 helicopters
^ Removed countermeasure dispensers from civilian Mi-8
^ Added 6DOF view to Ka-52 - http://feedback.rhsmods.org/view.php?id=4987
^ Tweaked Mi-28 MFD parallax values - http://feedback.rhsmods.org/view.php?id=4985
^ Added facewear proxy to pilot LOD of AFRF uniforms
^ Added forcedInitialOrientationDir[] (Arma 1.92 feature) to 125mm petals
^ Tweaked BTR-60 body normal.
^ Improved ammo event handler inheritance
^ Many AFRF weapons will now accept magazines compatible with CBA JAM
^ VOG-25P & RPG-7 Type-69 are using triggerAmmo for airburst instead of spawning collider
^ Added optional probability param to turret blow off script
^ Tweaked RWR announcer script
^ Tweaked Ka-52 HUD
^ Improved BTRs amphibious behavior - http://feedback.rhsmods.org/view.php?id=4982 http://feedback.rhsmods.org/view.php?id=4981 http://feedback.rhsmods.org/view.php?id=4984
^ Tweaked Ka-52 main gun indicator http://feedback.rhsmods.org/view.php?id=5002
^ Updated AFRF load order in order to fix compatibility with new, devbranch radio protocols
^ Updated Katya Warlords points
^ Improved lights and cat eyes on T14
^ Enlarged cat eye lights on T-14 so they are slightly more visible
^ Added RWR, LWR & Arabalet radar to Ka-60
^ Re-generated Russian Mi-8 textures after removing some baked-in shadow artefacts from hidden or moving parts
^ Some additional customisation animations for Mi-8/Mi-17 series
^ Unified decals rvmat
^ Reduced flare count on Ka-52 to 128 to make it in line with Mi-28
^ Unified decals rvmat
^ Increased z bias on decals
^ Tweaked Ural & UAZ wheels rvmat
^ Added WIP BM-21 caps
^ Removed hand held compass from mi-28 & Ka-52 cockpit
^ Added basic dynamic loadout configuration for BM-21 using pylons tech
^ Tweaked Ural wheels specular map & rvmat
^ Improved Civilian Mi-8 textures
^ Tweaked Kamaz land contact points
^ Tweaked Ural/Kamaz wheels again
^ Tweaked Ural-4320 sound config
^ Tweaked ZiL-131 suspension
^ Tweaked decals alpha sorting on GAZ-66
^ Added log to BMP-3 shadow
^ Tweaked decals RVMAT on BMP-1
^ added TI textures for Kamaz & UAZ wheels + configured spare wheels TI
^ Tweaked BM-21 animations
^ Tweaked BM-21 particle effects
^ Added wheel damage materials for Ural, UAZ, Kamaz, Zil-131 & GAZ-66
^ Standardized wheel damage on trucks
^ Tweaked again BM-21 firing effects
^ Added launcher hitpoint to BM-21
^ Tweaked tracer burn time on PKM rounds (last mag round)
^ Extracted Sprut SD proxies and made commander periscope rotatable
^ Tweaked ZIL-131 wheel textures
^ Optimized Ka-52 UI & MFD scripts - replace setObjectTexture trickery with setUserMFDText solution
^ Reduced number of BM-21 fire particles
^ Added TI texture to Ka-52
^ Tweaked TI materials settings to various AFRF air weapons
^ Tweaked BMP-3 wheels TI
^ Tweaked interior light toggle function
^ Adjusted T90SM/AM TI textures to be more in line with rest of T72 variants
^ Adjusted static weapons TI textures
^ EMR uniform TI texture
^ Adjusted Kamaz & SPG-9 TI textures
^ Infantry helmet TI maps
^ Added TI textures for Tu-95, MiG-29 & T-50
^ Tweaked missiles TI materials
^ Added TI textures to Pchela-1T
^ Added TI textures to NSVT, ZU-23 & Kornet
^ Added TI textures for PKP & PKM
^ Warlords mission tweaks
^ Tweaked Igla TI texture
^ Zsh-7A aircrew helmet TI texture
^ Added TI textures for AK103/4/5 & AKM
^ Adjusted procedural TI textures on zenitco accessories
^ Tweaked TI materials of various weapon accessories
^ Added TI textures to AK accessories, SVD, T5000, AS Val, VSS, AKS74U, PP2000 & made some tweaks to other ones
^ Turned off A2 Russian radio protocol in favor of A3 one
^ Added some initial T-14 armor configuration (ERA)
^ Rear cargo doors can now be removed from Mi-8AMT and Mi-8T through Vehicle Customisation
^ Added TI textures to radars and pistols
^ Added new T-72 & T-80 sounds in SoundSet tech
FIXED IN 0.4.9
@ Fixed Mi-24 hand aircraft throttle indicator by accident
@ Fixed BRM-1K gunner optic view
@ Fixed Zu-23-2 gunner death anim
@ Fixed tooltip string for 7.62x39 drum mag
@ Fixed T-72/90 tracks movement when one of the side was destroyed
@ Fixed BTR-70 periscope selection
@ 2S3 was missing buoyancy property in geometry LOD
@ 6b71m + Balaclava helmet variants had two conflicting camo1
hiddenselections in lower LODs (named camo1 and Camo1)
@ Fixed 2A41 weapon selection
@ Fixed Russian radio protocol missing .wss rpt error
@ T-50 with external pylons was missing in Zeus
@ Moved BM-21 to artillery subcategory
@ Added static weapons bags to cfgPatches so they can be used in Zeus
@ Alpha sorted cargo LOD of T-72 obr 2016
@ Fixed BM9 selection on T tanks when player starts as a gunner
@ Fixed gripod freeze - http://feedback.rhsmods.org/view.php?id=4712
@ Corrected Mi-17/8 auto-hover center.
@ Fixed some of the pistols were missing safemode
@ Fixed radars destruction
@ Fixed Tochka-U starts with engine on when camo is selected
@ Igla launchers did not have penetration materials (produced dirt pfx when shot at)
@ Fixed RGO grenade was using wrong ammo
@ Adjusted PhysX setup for 2S1, temporary fix to make it somewhat useable
@ Fixed Russian radars were not moving when controlled by AI
@ GAZ-66 R142 had land contact memory points in wrong place
@ Fixed AGS-30 sounds in AI fire modes
@ Fixed BMP-3 driver animation
@ Fixed zeroing for 6P9 & 6P53
@ Fixed missing penetration materials for 6P9 & 6P53
@ Fixed missing rvmats on tank barrels
@ Fixed some Russian radio protocol .rpt errors
@ Fixed some error messags if unit has only single magazine and gripod is attached
@ Fixed updating base class errors due to sound config overwrites
@ Fixed missing heads shadows in view pilot
@ Fixed Tigr-M driver interior sounds + ability to switch between seats
@ Fixed PRP-3 radar action - http://feedback.rhsmods.org/view.php?id=4860
@ Fixed GP-25 recoil (was defined in mode, not in muzzle and that caused pop up error) - http://feedback.rhsmods.org/view.php?id=4879
@ Fixed one needle in Kamaz interior had some zfighting issues
@ Added missing 6P9 suppressor icon - http://feedback.rhsmods.org/view.php?id=4873
@ Fixed MiG-29 was missing attenuation effect - http://feedback.rhsmods.org/view.php?id=4890
@ Added penetration materials, armor & explosion shielding parameter to all RHS explosives - http://feedback.rhsmods.org/view.php?id=4877
@ Fixed D-30 folding in virtual garage - http://feedback.rhsmods.org/view.php?id=4883
@ Readded old Mi-24 interior sounds till new ones are ready - fix for http://feedback.rhsmods.org/view.php?id=4853
@ Fixed characters hands being screwd in last res LOD - added shadowlod param
@ Fixed people tag on Kamaz was assigned to multiple bones - http://feedback.rhsmods.org/view.php?id=4825
@ Small zfighting issues fixes in Kamaz cabin
@ Fixed missing 1P29 2D option - http://feedback.rhsmods.org/view.php?id=4875
@ Fixed some small zfighting issues in Gaz-66 cabin
@ Fixed SVD silenced sounds - http://feedback.rhsmods.org/view.php?id=4888
@ 1P29 was using wrong memory point in 3d mode
@ Fixed open shadow in 2nd shadow LOD of PSO-1M21
@ Fixed some issues with 3D PSO scope model - http://feedback.rhsmods.org/view.php?id=4910 http://feedback.rhsmods.org/view.php?id=4912
@ Removed some old sound definitions - http://feedback.rhsmods.org/view.php?id=4927
@ Fixed some issues with new character fire geometries
@ Fixed zeroing sync for 3D variant of PSO-1M2-1 - http://feedback.rhsmods.org/view.php?id=4935
@ Added missing DTK-1P icon - http://feedback.rhsmods.org/view.php?id=4938
@ BMD-4 FCS animation speed was not updated (it was to slow) - http://feedback.rhsmods.org/view.php?id=4946
@ Fixed some missing uv sets rpt errors in diag exe
@ Repaired non-closed geometry in shadow LOD of Type69 rocket grenade
@ Some parts of BMP-1 and BMP-1K FireGeometry LOD were sharing Component##
selection names, so did not function correctly. Regenerated components to fix.
@ Fixed tank commander override was working even when gun or turret was destroyed - http://feedback.rhsmods.org/view.php?id=4958
@ Fixed PGO-7 illumination script - http://feedback.rhsmods.org/view.php?id=4973
@ Fixed BMD-1 maljutka removal Virtual Garage action + optimized some of the components by using useSource = 1 property - http://feedback.rhsmods.org/view.php?id=5045
@ Fixed Gorka-R broken geometry
@ Fixed UAZ driver animation due to inheritance to BIS offroad & it's recent fix for seat switching - http://feedback.rhsmods.org/view.php?id=5056
@ Forgot to commit improved BTR-60 geo buoyancy - fix for http://feedback.rhsmods.org/view.php?id=5063
@ Fixed T72/T90 gun mantle weighting - http://feedback.rhsmods.org/view.php?id=5117
@ extra commas
@ Fixed various cars/trucks missing engine on/off sounds
@ Fixed floating part of mesh on BM-21
@ Fixed salvo settings for BM-21
@ Fixed Kamaz glass TI
@ Fixed T80UE-1 searchlight http://feedback.rhsmods.org/view.php?id=5151
@ Fixed cockpit glass alpha sorting on MiG-29 http://feedback.rhsmods.org/view.php?id=5169
@ Fixed Ka-52 snapping in tracking mode
@ Fixed 2S3 turret TI texture
@ Fixed Tigr-STS & M thermal textures
@ Fixed some of the GAZ-66 Kungs parts were missing rvmats
@ Folded AK-103 with Zenitco rail, had magazine proxy in the wrong position
@ Fixed missing ZiL-131 map icon
@ HUD Off user action was appearing in unarmed "Mi-8MT (Cargo)" instead of armed "Mi-8MTV-3 (Cargo)"
@ Opening cargo doors on Mi-8s was not blocking units from sitting in the correct seats on some variants
REMOVED IN 0.4.9
- Removed vanilla entries from magazine wells since it's already introduced in base game
RHS AFRF 0.4.9
ADDED IN 0.4.9
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M1126 Stryker ICV
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Tan pilot helmets to reflect change in US Army standard issue helmet color.
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M16A4s with VLTOR IMOD buttstocks. Thanks to toadie2k for the stock model
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M249 PIP with solid buttstock and RIS
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Added M49A1 tripware flare
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MK17 SCAR (standard FDE, and special 'murican textures)
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M249 Lightweight Collapsible Buttstock
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Added simple CWSS FCS for M1A1s with commander's Thermal Sight Module
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Alternate ACH helmets with tan rhino mounts
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Helmet randomization
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Added new uniform inventory icons
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Added unflip functions to MRZR
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Additional M81, UCP, and Coyote Brown 100 and 200 round softpack mags for the M249
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GAU-21 HMG added to CH-53E ramp (model by nextanimationstudio, gifted to RHS by armyinf & co.)
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M1239 SOCOM Armored Utility Vehicle, designated M1239 AUV in game. Un-armed, M2 and Mk19 CROWS Variants
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Adds all comms equipment as master file for all vehicles with comms gear, and AN/PRC-152 test object
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M1238A1 RG-33 SOCOM Armored Security Vehicle 4X4. Un-armed, M2 and Mk19 CROWS variants
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M1220 Caiman with CROWS-mounted Mk19
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Editor placeable M2A1 and M19A1 ammo can items
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ACH (Early)
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ACH (Early/Rhino)
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Battle Dress Uniform by DeltaHawk (in Lowland ERDL camo for GREF HIDF)
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new USGI 20 and 30 rounds mags & magpull acc
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New GBU-12 model
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Added M8541 version with MRDS
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Added M8541A version with MRDS
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Added Leupold Mk4 M5 with MRDS
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S&S Plateframe vest (several loudouts)
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G3 uniform in AOR2 camo
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Extra USMC SPC vest variant for M40 Scout Snipers
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Added ability to force scope type in mission with mission namespace variable "rhs_preferedOptic"
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Added reload system to M590 shotgun together with new animations - requires Arma 1.
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Mk316 Mod 0 Special Ball (HPBT) ammunition for SR-25 and Mk17. Generally similar to M118 Special Ball, but slightly faster
initspeed
and reducedvisibleFire
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Added TI textures to Caiman, FMTV, HIMARS, HEMTT, RG33 & MRZR
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Added HMMWV TI textures
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Added TI textures to F-22A
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Added TI maps to AH1Z, UH1Y & CH-53
- Added TI map to M252 mortar
IMPROVED IN 0.4.9
^ AI should now engage M113 gunners
^ Modified US aircraft magazine displaynames and added descriptionShort
tooltips (mouse over mag name in Dynamic Loadouts UI for a more detailed description)
^ Improved MLRS scripted firing effects
^ Tweaked M113 Mk19 gunner animation
^ Improved HIMARS MLRS launch VFX
^ Reduced glass reflection in AH-64 cockpit
^ Reduced PhysX track width to decrease chance of wheels with other vehicle wheels collision which usually leads to backflips
^ [UH-1Y]Gunners now hold onto miniguns
^ Separate "M249 VFG" classes in Arsenal are no longer required to convert the M249 to use a grip instead of a bipod (inc. new bipod slot attachments for M249)
^ Added grip system slot to Para stock M249s
^ Unified AH-64 MFD brightness
^ Tweaked inertia for M320 standalone grenade launcher
^ Improved M4 fire geometry
^ Gave M249 plastic box magazines a more appropriate mass
value
^ Changed Aimpoint T1's displayname to its US military designation (SU-278/PVS)
^ Tweaked M16 fire geometry
^ Tweaks to AI TOW usage
^ Improved M107 & M2010 fire geometry
^ Extended class-switching script for top-mounting PEQ lasers, to accept value rhsusf_acc_anpeq15 = 2;
(used in RHS:USAF for SCAR rail height accessories)
^ Anim to randomly fold the barrel handle on M249s
^ Tweaked M134 ammo count & used bullets on USAF helicopters
^ Added Virtual Garage option to close & open commander hatch on M113
^ Improved position/tint of M68 CCO lenses and brought back killflash
^ Unified hand animation scheme for M4's
^ US Army units now use M4's with Matech BUIS
^ Increased COM of MRZR & increased antirollbar - it should allow more natural weight shifting with same
^ Added new icons for M249 magazines
^ Tweaked engine startup delay - engine startup delay should be shorter when engine was turned off second ago. Should improve AI behavior which tends to constantly switch on & off gas turbines
^ Added new virtual garage icons for USAF static weapons
^ Tweaked M2 Bradley gun armor (no longer destroyable with small arms fire)
^ Added separate light hitpoints to bradley, stored in Hitpoints class
^ Animation to hide Rhino on RG33L Plus and Caiman Plus up-armoured MRAPs
^ Adjusted scale of M153 CROWS. Now has a correct height of 0.762 meters
^ Replaced TD Grip with KAC grip on the M27 IAR that has a permanent grip
^ M240 bipod legs position when folded
^ Added retexture selections to M249/Minimi
^ SR-25EC (Enhanced Carbine) now utilises 7.62mm muzzle-mounted suppressor attachments, instead of the Mk.11 type of collar-locking slide-on suppressor. (Joint Muzzles compatible)
^ Tweaked M113 land contact memory points snapping in Eden editor
^ Tweaked spall, HEAT & thermobaric ammo configs
^ Tweaked M240 fire geometry
^ Improved M240 hidden selections since magazines are moved to separate proxies
^ Regenerated 5.56mm STANAG magazine icons
^ Tweaked PiP scopes aspect ratio - it's now adjusted for 16:9 screens - http://feedback.rhsmods.org/view.php?id=4788
^ Added simple geometries to ACOG scopes
^ Added proper buoyancy & firegeometry to M4 Block II & Mk18
^ Resized and added LODs to original
^ Added new inventory icons for weapon accessories
^ RHS Vehicle icons in Virtual Garage should be visible on Steam branch release
^ Added separate name for development branch version
^ Re-equipped some MARSOC units with S&S Plateframe vests
^ Updated MARSOC Mk17 DMR's optic, to include an offset MRDS
^ Switched SWCC crews to AOR2 uniforms
^ Adjusted M2010 muzzle attachment so it can support Join Rails
^ Tweaked characters hands in shadow LOD
^ Removed heads from characters Shadow LOD
^ Halved the size of SU-230/PVS (SpecterDR) red dot in main telescope.
^ Adjusted SIDE proxy position on SMAW and M72
^ Adjusted proxy positioning setup of MAAWS and its optic to be more conventional
^ 40mm smoke grenades have now impact fuze & correct smoke time (~17-30 seconds) - http://feedback.rhsmods.org/view.php?id=4896
^ Added new VG icons to HEMTTs
^ Improved blank ammo with submunition tech so it works correctly in MP - http://feedback.rhsmods.org/view.php?id=4916
^ Added special high deflective material to armored vehicles barrels
^ Readded proxies to characters shadow LOD
^ Some more improvements to characters fire geometry
^ Added offset to FCS animation sources to fight imprecision of animateSource when vehicle is not local
^ Added visual optics destruction to many vehicles
^ M1 Tank: Converted zoom values to macros, Removed hs materials references from config, Tweaked turret & gun hitpoint values
^ Added RHSUSF loadorder
^ Improved addons loadorder
^ Added support for spent casing ejection to bolt action system (WIP)
^ Randomisation of grip folding on rifle-mounted M320 UGLs
^ Added sensorPosition param to some of the static weapons
^ Moved 100rnd 5.56mm C-Mags to BIS CfgMagazineWells class STANAG_556x45_Large
. Will now load in M4/M16 type rifles but not M249 and BIS weapons where such magazines should not fit. (Arma 3 V1.92)
^ Added engine destruction effect
^ Added MFD based CROWS monitor
^ Added data link sensor to Stryker in order to simulate Blue Force Tracker
^ Added test BFT MFD panel to Stryker
^ Added data link reporting of own position to vehicles with blue force tracker
^ Added new 5.56x45mm cartridge
^ Improved ammo event handler inheritance
^ Cleared out BI magazine classnames from CfgMagazineWells where they are are now defined in vanilla Arma 3
^ Many USAF weapons will now accept magazines compatible with CBA JAM
^ Configured M14 EBR-RI for proxy magazines and manazineWell[]
^ Adjusted M14 EBR-RI handAnim and nudged laser/light proxy forward a little
^ Underbarrel proxy slot for M240 (part of proof-of-concept testing, but might find uses in future)
^ Updated USAF load order in order to fix compatibility with new, devbranch radio protocols
^ Converted M590 buckshot to shotSubmunitions to be more in line with new vanilla shotguns. Air friction is now working with pellets so beware that ballistics are quite different to what it used to be
^ Tweaked 12GA models
^ Mk.19 40mm mag displaynameshort
^ Disabled handheld compass in AH-64 & AH-1Z cockpit
^ M203, M320 & M32 are using sound set firing sounds
^ Added Wound textures and rvmats for ABU
^ Added Wound textures and rvmats for BDU
^ Added countermeasure dispensers to CH-47F model (hides when countermeasures are removed via Dynamic Loadouts/Pylons settings)
^ Configured all USAF aircraft to carry realistic amounts of of flares+chaff, which can be managed via Dynamic Loadouts/Pylon Settings (e.g. can load only flares for maximal amount of CM releases, but will be ineffective against radar-based threats)
^ Added TI textures for plenty of US vehicles & fixed some TI textures which were using placeholder abrams hull texture. Note that those vehicles are still missing engine heat textures
^ Tweaked M1117 wheels TI texture
^ Added separate rvmat for USAF vehicles spare wheels
^ Added wheel TI texture to M1238A1
^ Unified M1A1FEP & HC hitpoints + fixed engine smoke - http://feedback.rhsmods.org/view.php?id=5162
^ Improved Stryker TI textures
^ Added new fire geometry to Cougars - http://feedback.rhsmods.org/view.php?id=4991
^ Tweaked Cougars glass
^ Tweaked Cougar suspension animation
^ Added placeholder TI Textures to Cougar
^ Tweaked M113 wheels TI
^ Tweaked interior light toggle function
^ Added working fire geometry for MCTAGS turret
^ Added interior light to Stryker
^ Added basic 2nd res LOD to Stryker
^ Added HEMTT TI textures
^ Removed redundant/different displayname definitions from desert HEMTT classes
^ TI textures for ACU
^ Added decal RVMAT to M1232 & M1237
^ Added decal RVMAT to HMMWVs
^ Adjusted static weapons TI textures
^ TI texture for G3 uniform
^ FROG uniform TI texture
^ Infantry/SOF helmet TI textures
^ Tweaked F22 decals material
^ Added procedural TI textures to Stinger pod
^ TI textures for crew helmets (ACVC, HGU-56)
^ Added damage & destruction materials to M252 mortar
^ Tweaked TI materials of various weapon accessories
^ Added second uvset to M8541 for scope selection
FIXED IN 0.4.9
@ Fixed M113 gunner was using wrong LOD when in optic mode
@ Fixed M113 gunner view offset in non optic mode
@ Fixed M113 weapons were using wrong memory point for guns
@ [UH-60]Fixed missing "main rotor hide" selection in one res LOD, causing duplicated rotors at some distances.
@ Fixed tooltip text for C-Mag
@ Fixed missing launchers in Zeus crate menu
@ Fixed some AH-64 rpt errors about missing MFD icons
@ Some woodland Abrams were using desert decals
@ [UH-1Y]Fixed locked camera bug for gunners(UsePiP = 1)
@ Fixed M113 tracks explosion shielding
@ Added missing UH-1Y gunner anims /facepalm
@ M240B had an extra cocking handle in the View Pilot LOD
@ Fixed TOW AI engagment ranges
@ Reduced M113 resistance against IEDs
@ MELBs had unrealistic ability to detect passive sensor locks (visual, IR etc.) Now only RWR and MAWS
@ Added static weapons bags to cfgPatches so they can be used in Zeus
@ Updated M109 loadout selection after magazine renaming
@ Fixed M113 hatch stayed open
@ USMC grenadiers had wrong M4 (added carryhandle M4 w/ M203)
@ Fixed gripod freeze - http://feedback.rhsmods.org/view.php?id=4712
@ CH-53E ramp shadow LOD was welded to the fuselage creating some distortion when the ramp moved
@ Fixed small FAST helmet glitches with cover selection
@ Adds LODs to M1239 SOCOM AUVs
@ Fixed AO on M1239 Main CO
@ Adds Comms install to M1239 AUV
@ Adds comms suite to Cougar MRAP
@ USMC side winders were using wrong ammo
@ Fixed camo darkness on Cougar MRAP
@ Adds comm suite install to Caiman MRAP and RG-33L MRAP.
@ Fixes glass position on M1239 SOCOM AUV MRAP interior
@ Adds units to SOCOM AUV config file
@ Fixed UH-1Y was able to detect IR locks
@ Fixed USMC M32 grenadiers were using wrong weapons (with additional scope which they couldn't use, since it's integrated - it caused rpt spam)
@ Fixed open geometry in shadow LOD of TA31RCO-RMR PIP variant
@ Adds more undercarriage geometry to M1232 / M1237 MRAPs for far LODs
@ Adds OGPK Additional customisation options: Overhead protection and turret bustle to M1232 / M1237 MRAP
@ SOCOM AUV Thermal
@ Adds configurable turret accessories for Caiman MRAP with O-GPK turret
@ Adds O-GPK accessories to FMTVs
@ Fixes a bunch of little FMTV issues: CP Box cargo strap clipping, removes extra animations from versions that don't have them
@ Added autocenter & buoyancy named properties to C130J - please pay attention to missions already created since it might break plane position
@ M1 tanks were not engaging other tanks when AFRF was not used
@ Removed radio cables from pilot LOD of some IOTV vest since they were clipping badly in 1st person view
@ Fixed IOTV (repair) vest didn't match 1st res lod & pilot LOD
@ Fixed Mk.19 sounds in AI fire modes
@ Fixed zeroing of Glock 17, M9 Beretta & M1911A1
@ Fixed missing penetration material for Glock 17
@ Removed Abrams TI textures in HIMARS rvmat - temporary fix till proper TI textures are there
@ Fixed camo selections on Black PMAGs and CMAGs - http://feedback.rhsmods.org/view.php?id=4828
@ Flag position on Caiman MRAPs changed position in different LODs
@ Some ACOG sights had a high section count in lower LODs
@ Fixed M1238A1 turn out option for drivers - http://feedback.rhsmods.org/view.php?id=4844
@ Regenerated components on M1239 - http://feedback.rhsmods.org/view.php?id=4823
@ Fixed M1A2SEPv1 CITV firegeometry materials - http://feedback.rhsmods.org/view.php?id=4847
@ Fixed some error messags if unit has only single magazine and gripod is attached
@ Fixed missing uvset error on MBAV & Plateframe vests (tex1 in rvmat)
@ Fixed some unnecessary tex1 reference in rvmat which were causing .rpt spam in Diag.exe
@ Fixed some bad interpolation in FFV RG-33 config
@ Fixed some broken inheritance due to fault sound configs overwrites
@ PMAG was very slightly offset to the right of the magazine proxy axis
@ Fixed missing head shadows in view pilot
@ Fixed driver interior sounds + added ability to switch between seats for various USAF vehicles with turn out/in option
@ SMAW & MAAWS were missing dispersion - http://feedback.rhsmods.org/view.php?id=4865
@ Fixed initial view angle for M1117 driver - http://feedback.rhsmods.org/view.php?id=4861
@ Removed turn out option from M1238A1 Crows - http://feedback.rhsmods.org/view.php?id=4867
@ Fixed FROG uniform ghost LOD
@ Scoped out incomplete Smoke and Illum mag classes for MAAWS that were showing in Arsenal but are not made compatible with the launcher
@ Fixed inverted Stryker crew - http://feedback.rhsmods.org/view.php?id=4832
@ Added penetration materials, armor & explosion shielding parameter to all RHS explosives
@ Fixed missing fire mode indicator in some of the helicopters if AFM & gauges were turned on
@ Fixed Stryker RWS optics hitpoints
@ Fixed Stryker fuel hitpoint
@ Fixed missing uvset asserts
@ Fixed some minor issues with new character firegeometry
@ Removed ambient shadow under mirrors from Stryker
@ Added some missing cfgPatches entries for USAF troops
@ Fixed inverted normals on 12GA bullets
@ Typo in M249 CfgMagazineWells classname
@ Typo in ABU and BDU displayName
@ M136 and SMAW launchers are no longer accepted under Code Duello (Duel Purpose -> Dual Purpose)
@ Short M590 shotgun was missing magazine proxy
@ A-10A's cockpit shadow become non-closed when assigning different texture/materials the 'camo2' hiddenSelection
@ Fixed ghost LOD on M4 with M320
@ Fixed spare wheels TI on RG33L & SOCOMUAV
@ Fixed RG33 & SOCOMUAV TI textures being super bright in TI when gun was fired
@ Fixed some of the M1232 & M1237 vehicles were missing rvmats on certain selections
@ Fixed HEMTT exhaust particle effects
@ Fixed USAF air weapons TI textures
@ Fixed open shadows in some FMTV models
@ Another fix for HEMTT exhaust particles
@ removed extra space in HEMMT displayname string
@ RPT errors fixes related to M252
@ Fixed vehclass typo in MRZR cfg
REMOVED IN 0.4.9
-
Removed .p3d files: m16a4_ris_pmag.p3d, m16a4_ris_carryhandle_pmag.p3d (separate models are obsolete since mag proxy implementation)
-
Removed unneeded M249 models:
m249_pip_S_vfg.p3d
,m249_pip_L_vfg.p3d
(separate obsolete since converting bipods to attachments) -
removed vanilla entries from magazine wells since it's already introduced in base game
- Removes old RG-33 MRAP series as legacy vehicles
Also: all items have been added to the trader and are available after next restart.