- Official Post
- added additional check if position where construction is placed is in own base (in case the object is too huge)
- adding loot positions to cargo towers with numbers on the side -> https://discord.com/channels/39556…494731028299897
- adding missing flares for "Flare Pistol" to trader
- adjusted general limits for crops and other objects (see https://avmg.eu/index.php?faq-…-building-work/)
- reduced the overall count of containers per base to 1 per level (productions won't count into the calculation)
- recoded the whole sell price calculation system (means: VG, Waste Dump & selling crates via vehicle use all the same system)
- adjusted food of animals and adjusted sell price of meat*
- fixed issue where collect money from Money Tree wasn't possible -> https://discord.com/channels/39556…177914791559179
- fixed issue where object limit was wrongly calculated -> https://discord.com/channels/39556…946426124406785
- fixed issue where object would vanish when object limit was reached -> https://discord.com/channels/39556…946426124406785
- fixed issue where count of territory objects wasn't calculated correctly -> https://discord.com/channels/39556…639777857962204
- fixed floating Construction Supply Chest on Tanoa -> https://discord.com/channels/39556…796482688520213
*
- Changed food of dogs to "Dog Food (Cooked)"
- Changed food of pigs to "Beet"
- Changed food of birds to "Seed-Astics"
- Changed food of snakes to "Mackerel" (Might change in future)