FAQ
Arma 3 Exile - Systems
Plant Management System
All over the map you can find seeds. You can also find them in missions and side missions.
When you have found seeds, you can plant them via double click in your territory. You can plant a maximum of 10 plants per species, depending on the territory level. The following levels are needed:
Base Level 1 - 4: One Plant
Base Level 5 - 9: Two Plants
Base Level 10 - 14: Three Plants
Base Level 15 - 19: Four Plants
Base Level 20 - 25: Five Plants
Base Level 26: Six Plants
Base Level 27: Seven Plants
Base Level 28: Eight Plants
Base Level 29: Nine Plants
Base Level 30: Ten Plants
Every plant need to be irrigated and fertilized. You can do both 30 times, but only once per server period. When you plant the seeds, the plant needs at least 5 days to grow. So after 5 days you can harvest it. The more you water and fertilize it, the more it returns when harvested. For every activity you need a tractor. You can check the status of your plants in the XM8.
The maximum amount of returns is 15 items per plant. Exceptions here are Wheat, Corn, Cotton, Vishpirinium and Rubber which gives the maximum possible output.
For irrigating you need a Water Canister with Fresh Water or a Bottle of Fresh Water.
Organic Fertilizer can be crafted from: Rotten Item/Meat/Fish (+1 Fertilization level)
Chemical Fertilizer can be crafted from: Rotten Item/Meat/Fish + Gun Powder (+ 2 Fertilization level)
You can craft the Fertilizer with a Empty Food Canister you can buy. The rotten fruits can be found everywhere on the map and also on DMS Missions. Gun Powder can be mined.
A water pump ("Water Pump") can be used to irrigate several plants in the immediate vicinity.
The Composter can be used to convert fruit into rotten fruit (Rotten Item). The Composter can also be used to produce Fertilizer with the corresponding items in the Composter. This is always done at the start of the server. Finally, the Ccomposter can be used to supply several plants in the immediate vicinity with Fertilizer.
Some plants give rotten fruits when harvested. The probability is 1:1.
The selling price for drugs per plant depends on the intermediate steps to the end product.
Farm Management System
When you have bought an animal, you can plant them via double click in your territory. You can place a maximum of 10 animals per species, depending on the territory level. The following levels are needed:
Base Level 1 - 4: One Animal
Base Level 5 - 9: Two Animals
Base Level 10 - 14: Three Animals
Base Level 15 - 19: Four Animals
Base Level 20 - 25: Five Animals
Base Level 26: Six Animals
Base Level 27: Seven Animals
Base Level 28: Eight Animals
Base Level 29: Nine Animals
Base Level 30: Ten Animals
Every animal need to be given water and food. You can do both 30 times, but only once per server period. When you place the animal, the animal needs at least 5 days to grow. So after 5 days you can gut it. The more you given it water and food, the more it returns when gutted. For every activity you need a tractor. You can check the status of your plants in the XM8.
The maximum amount of returns is 15 items per plant.
For irrigating you need a Water Canister with Fresh Water or a Bottle of Fresh Water.
The following things animals eat:
- Beef Steak: Fin, Alsatian, Snake
- Carrot: Rabbit
- Grass: Goat, Sheep, Cow
- Corn: Hen, Rooster, Duck
- Potato: Pig
A water sink ("Sink") can be used to irrigate several plants in the immediate vicinity.
The Trough (Metal) can be used to give animals food in the immediate vicinity.
The selling price for meat depends if the animal is herbivore or canivore.
There is a maximum of 10 skill levels. The skills are calculated 100*level. This means that you have to do 1000 activities in one area to get level 10.
Depending on the level, there is a multiplier in the earnings. This is 0.25 + level. This means that at level 10 you have a multiplier of 2. This means that depending on the activity, there is a chance of better items or the output is doubled. The maximum reachable amount of skill points is 999.999.
Technically there is no level limit, but it requires 10 level to reach the maximum output of earnings for the specific activity. Some activity can unlock special rewards at higher levels.
Currently you get for 1 skill point 1 Poptab per hourly through Wages. For the following exceptions you get for 10 skill points 1 Poptab:
- Fishing
- Harvesting
- Mining
- Butcher
An explanation of the specific earnings can be found in the FAQ article on the activity, if available.
There are skill levels for the following activities, and skill points are also shown for each.
- Fishing
- Fishing from a boat
- Sand Bags
- Crafting sandbags
- Salvaging
- Salvaging of vehicles
- Harvesting
- Water plants
- Fertilize plants
- Harvest plants
- Metal Processing
- Recovery of metal through scrap and containers
- Mining
- Mining of stones in the quarry
- Butcher
- Give food and water to animals
- Gut animals
- Wood Chopping
- Chopping trees
- Robbery
- Robbing ATM
Fishing is one of the simplest activities. But how does it work?
- to be able to fish you need a Fishing Boat
- you can buy the boat for level 1 from the Trader
- You get boats for level 2 and 10 automatically when you level up
- after level 10 you automatically get a new boat (until level 150)
- you can fish using the scroll wheel or per hotkey
- Fishing is only possible in the authorised zones
Functionality:
- the net is temporarily removed from the inventory when you call it out
- after you have had to wait a few seconds, either your net is lost or you retrieve it (= it is added to your inventory)
- the chance of losing the net depends on the skill
- you can either get fish or any other rubbish you can find in the ocean
- the chance of getting a Rubber Duck increases with each level
- your catch is automatically added to your boat; when your boat is full, the catch is released again
- you have to wait 30 seconds between each time; the time decreases by 2 seconds with each level (i.e. down to 10 seconds)
ATMs spawn on all servers. The spawn of these machines is always randomised (= not always in the same position). You can break open the machines with a crowbar. The crowbar will break in the process. The amount you get depends on your Robbery Skill. Vending machines can be used outside the safe zone to transfer money. You will need a credit card for this.
- each robbery guarantees you at least 25,000 Poptabs and 2,500 Respect
- with each skill level the guaranteed amount of Poptabs increases by 10%, so you can get up to 25,000 Poptabs and 2,500 Respect extra
- with each skill point you receive an additional 35 Poptabs and 10 Respect, so you can get up to 35,000 Poptabs and 10,000 Respect
- as your skill level increases, the chance of getting up to 75,000 additional Poptabs and 7,500 Respect increases
- you can also randomly receive up to 100,000 Poptabs and 10,000 Respect by increasing your skill level
- with a certain percentage you have the chance that the Crowbar will not break
ATMs can be located with Radio Service Vehicle/Backpacks.
Keyvaults (containers) spawn at certain positions on the map. To get into these you need a keycard. There are 6 different keyvaults, and therefore also keycards. Each level (Zeta to Alpha) results in better loot. The keyvault can only be opened once per server period.
The following drops appear in Keyvaults:
- Rubber Ducks (2 * level)
- Vehicle crafting items (5 * level)
- Money (37500 * level)
- Weapons (only one weapon per vault and a couple of random magazines)
- Special clothing (only one item per Vault)
- Keycards, Police Safe Keys and Construction Supply Cards
With every Keyvault, you opened, you will get Respect (1.250 * Level).
Keyvaults can be located with Radio Service Vehicle/Backpacks.
There are one or more sand beaches on each map. There you will find piles of sand that you can "mine" with a Shovel (Melee). Depending on your skill level, you will receive at least one Sand Bag. You will need a Burlap Sack to mine the sand pile.
Note: The Tempest Device cannot be used for this action.
There is one or more Quarry on every map. There you will find stones that you can mine with a Pickaxe (Melee). Depending on your skill level, you will receive at least four resources (depending on the type of stone). You can sell gemstones and crystals. You can process metal into ingots, which can also be sold. Stones can be processed into cement (Cement Bag) or mortar (Bucket of Mortar).
Note: The Tempest Device cannot be used for this action.
You can earn rewards every day via Daily Rewards. The following conditions must be met before you can collect Daily Rewards:
- 60 minutes playing time (billed via Wages)
- for 50,000 Respect you can buy the Daily Reward on regular days
- on the last day of the month you can buy all the days you don't have yet for 25,000 respect per day
You can collect your Daily Rewards at the Office Trader.
You can get the following items from the Daily Rewards:
- on normal days: Poptabs, Respect, Vehicle Crafting Items, Base Building Items
- on day 7, 14, 21 and 28: Rubber Ducks, special clothing (XL, helmet, night vision goggles), Advanced weapons and Keycards
- last day of the month: special vehicle*
If you have redeemed your Daily Reward, this status will be reset at midnight. Otherwise it will continue to run the next day until you have collected it.**
* This vehicle is changed every month. Exceptions are possible.
** Example: you play for 60 minutes today because you have no other time. This means you can play the other 60 minutes tomorrow so that you can collect your Daily Reward. If you have already played 120 minutes, you will not receive any additional minutes until you have collected the Daily Reward. It is not possible to skip days. You always collect the reward that is next in line.
A list of all Daily Reward vehicles can be found here: https://avmg.eu/index.php?faq-…cial-abilities/
There are police safes all over the maps. These can be opened with keys that can be found in radioactive zones. A maximum of 5 will spawn at any one time, but with a short delay.
The following rewards (with corresponding probability) can be found in the Police Safe:
- 100%: at least 5,000 poptabs, but a maximum of 15,000 poptabs
- 45%: 1- 5 Keycards, Police Safe Keys or Construction Supply Cards
- 20%: 2 Rubber Ducks
- 1%: Special weapons or special clothing
Police Safes can be located with Radio Service Vehicle/Backpacks.
Construction Supply Chests spawn mainly in construction sites, unfinished buildings, schools, warehouses and shops. There, the chests spawn in a certain type of shop. The chests can be opened with a Keycard, which can be found in radioactive zones.
FThe following rewards (with corresponding probability) can be found in the Construction Supply Chest:
- 100%: at least 5 Ressources for construction
- 100%: at least 1 Tool
- 100%: at least 1 Base Building Object
- 25%: up to 1 Base Object
- 15%: up to 1 Building
- 75%: up to 1 Container
- 75%: up to 1 Crafting Object
- 50%: at least 1 Base Light
- 5%: up to 1 Service Object
- 2% up to 1 Vehicle Crafting Object
Construction Supply Chests can be located with Radio Service Vehicle/Backpacks.
You can freely customise your loadout with the available items on the Respect Trader. Saving the loadout costs Respect. With Respawn, you spawn with this loadout until you change it. The loadouts are set for every server.
All automatisions are done when the server is starting. Please be aware, that you have to choose the end product on certain automatisions.
Pressure Washer
- empties all fillable items
Rusty Cisern
- fills Fuel Barrel and Fuel Canister with Fuel
Water Cooler (New)
- fills Plastic Bottle und Canister with Fresh Water
Water Pump
- fills Water Canister and Fuel Canister with Fresh Water
Water Source
- fills Plastic Bottle, Canteen, Water Canister and Fuel Canister with Dirty Water
Composter
- produces Rotten items (1:1)
- produces Fertilizer (3 Fish Filet; 3 Rotten items)
Fish Cutting Crate
- produces Fish Filet (4 pcs per fish)
Mortar and Pestle
- produces Flour (1:1)
- produces Instant Coffee Beanz (1:1)
Chemistry Workbench
- produces Chemical Fertilizer (1x Gunpowder + 1x Organic Fertilizer)
- produces Vishpirin (2 Vishpirin Powder Bottles)
- produces Plastic Bottles (2 Latex Milk)
Sewing Machine
- produces Duct Tape (1 Cotton + 1 Latex Milk)
The Combat Air Patrol (CAP) is generally an air surveillance mission.
There is a chance that a CAP will spawn every 45 minutes. The following criteria must be met:
- at least 5 players online
- at least 1 player in the aircraft
- probability of 25% (if the 25% is not reached, a new cool-down of 120 seconds will start)
The CAP spawns with 2 planes per player in a plane. This value is increased depending on the number of aircraft in the air.
The CAP objective is to destroy all of the players air assets. The aim of the players is to destroy all CAP.
Players receive respect for each aircraft destroyed.
If, after the CAP was spawned, there is no player plane in the air for 120 seconds, the CAP will despawn automatically.