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FAQ

Arma 3 Exile - Missions

Why are mission vehicles not replaced?

Mission vehicles in that sense no longer exist.Most vehicles, except for rewards from static missions, must be claimed. Claimed vehicles run on the player's own account and can therefore be replaced. All vehicles that do not run on the player's account will not be replaced.

Vehicles from static missions are generally not replaced.

Why is there no spawning Roaming AI?

The roaming AI only spawns up to a player count of 15 players. After that, the spawn is deactivated on the script side to save resources on the server. However, existing roaming AI will continue to be processed on the server.

What are the despawn timers for dead AI?

- more than 30 players: 10 minutes

- more than 20 players: 15 minutes

- less than 20 players: 25 minutes

- when there is no player in 1000m radius: 15 minutes (skips to other values when players are in 1000m radius)

- when AI is naked: 2 minutes

How is the Unit Scanner working?

The unit scanner can then be activated via the XM8. By default, all vehicles, static weapons, crates and living AI are displayed. Alternatively, dead AI can be displayed.

The standard range is 200m, but can be extended to 1000m. For every 15 kills of AI, 1m is added.

What purpose have minefields?

Based on the Laws of War DLC campaign, there are minefields that need to be cleared.

Clearing can be done:

- with vehicles

- with a drone

- on foot with a Demining Kit

It is also recommended to carry a Mine Detector.

The cleared mines can be sold at the Trader. In addition, a crate spawns that also contains some mines. This is used in case players do not clear the mines on foot.

How can I create new missions?

The general template for missions can be downloaded here: http://sys.avmg.eu/public/dl/arma3/mission_template.VR.zip. The template can be loaded directly in the Eden Editor.

Please note the following:

Normal Missions

- do not Reward Crate and Reward Vehicles
- statics (HMG, GMG etc.) can be moved if the objects require this
- no additional statics (all statics are randomised)
- no additional vehicles
- do not set AI spawns
- objects must be built around the Crate and statics (important: no objects on objects!)

Mini Statics (Template)

- do not move Reward Crate and Reward Vehicles
- statics (HMG, GMG etc.) may be moved
- additional statics can be set up (depending on their use, set up the specific static, e.g. HMG, GMG, AT, AA)
- no additional vehicles
- do not set AI spawns
- objects must be built around the crate (important: no objects on objects!

Mini Statics / Statics (directly on the map)

- reward Crate and Reward Vehicles can be moved
- statics (HMG, GMG etc.) may be moved
- additional statics may be set up (depending on the benefit, set up the specific static, e.g. HMG, GMG, AT, AA)
- additional vehicles (max. 4 in total) may only be set for large statics
- AI spawns may only be set for large statics
- objects can be set freely on the terrain

Attributes must not be changed for objects. I do this manually.

If you have completed a mission, please send it to me via DM in Discord. The message should have the following format:

Quote

Mission Name:
Mission type: Mission/Mini Static/Static
Mission text (on spawn):
Missionstext (on finish):
Kind of reward in crate:
Reward vehicle:

Multilingualism
The content is not tied to a specific language or there should be no translation. The content will be provided for each language separately.

Categories

  1. General Topics 2
  2. Discord 0
  3. Forum 0
  4. Panel 1
  5. Arma 3 Exile - General 12
  6. Arma 3 Exile - Territories 5
  7. Arma 3 Exile - Missions 6
  8. Arma 3 Exile - Trader 3
  9. Arma 3 Exile - Weapons 1
  10. Arma 3 Exile - Vehicles 11
  11. Arma 3 Exile - Systems 13
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