FAQ
Arma 3 Exile - Vehicles
Yes, this is generally possible. However, this ability is only unlocked for special vehicles, as you can craft. You can find these in the Vehicle Crafting list with the name “Dynamic Loadout”. Alternatively, you can find all unlocked vehicles under the specification “Customizable” here: https://avmg.eu/index.php?faq-…C3%A4higkeiten/
You can open the Pylon Manager at all hangars (also available for your own territory) via the scroll-down menu.
First of all, we would like to point out that any violation of the rules will be punished.
Since this is a high-value vehicle, we have to differentiate to what extent previous rule violations influence the punishment.
Generally, we give a warning for the first offence. In case of a second offence, the vehicle will be deleted after consultation with a higher team member. If there is another offence after that, a ban on using that vehicle will be issued.
You can purchase AI for your vehicle via the scroll wheel menu. In general, the following must be noted:
- The system only works if the player has opened a Party
- Once the system has been activated, the player is moved to a separate group to which no other member can be invited
- If the system is deactivated (e.g., manually by the player, destruction of the vehicle, death of the player, death of the AI), the player is transferred back to his original group, if available
- Bugs related to groups may occur (e.g., spawning on dead players)
Ground vehicles:
- AI can only be added if the driver's seat is empty
- The AI can steer the tank completely, while the player can use the weaponry (either gunner or commander)
- Costs 5000 poptabs
Aircrafts
- AI can only be added if the gunner seat is empty
- The AI can use the aircrafts full weaponry, while the player continues to control the aircraft
- The AI independently fires the aircrafts main weaponry (in most cases, the onboard cannon)
- Tip: A detailed explanation of the system is provided in Arma 3 in the “Gunship” Showcase (can be found in the Main Menu)
- Costs 15,000 poptabs.
Rubber Duck vehicles with special livery (prefix "Special") have an increased capacity (Base value * 5) and armour (Base value * 2) value and higher speed
In general, every vehicle crafted via the Vehicle Crafting Terminal can use the Pylon Manager.
Vehicles which actually are able to use the Pylon Manager can be found here: https://avmg.eu/index.php?faq-…cial-abilities/
These vehicles are marked with "Customizable".
Medic/Police:
- Complete healing of the character
- Possibility of respawn
- Requirement for vehicle crafting
Repair:
- Repair of vehicles
- Requirement for vehicle crafting
Rearm:
- Rearm of vehicles
- Requirement for Vehicle Crafting
Refuel:
- Refuel of vehicles
- Requirement for Vehicle Crafting
Multi:
- Repair of vehicles
- Rearm of vehicles
- Refuel of vehicles
- Requirement for Vehicle Crafting
Build:
- Direct storage of some resources
- Requirement for vehicle crafting
Tow Truck
- Salvaging of vehicles
- Requirement for Vehicle Crafting
Radio:
- Localisation of side missions (Keyvault, ATM etc.)
- Requirement for Vehicle Crafting
Auto Loot:
- Automatic collection of loot (AI)
The Vehicle Graveyard is the car park for vehicles parked incorrectly. There vehicles will be stored that have been parked incorrectly according to the rules.
The vehicles can be bought free at any vehicle dealer (land, air, water). The fee is displayed in the GUI of the Graveyard. This is automatically deducted from the locker.
Picked up vehicles automatically end up in the refund queue.
At the Respect Trader you can buy for a certain amount of Respect a Vehicle Insurance. The Vehicle Insurance insures your vehicle from any kind of destruction (either your own fault or AI) and is stackable to 10.
The following actions will remove the Vehicle Insurance
- Vehicle Salvage (Rubber Duck)
- Vehicle Graveyard
The Vehicle Insurance is not tradable via Player Market.
With the Auto Looter you can collect items and weapon from dead bodies per mousewheel menu. The radius is limited to 50 meter.
The following things can't be collected:
- Contents of crates and vehicles
- Loot which spawns in buildings
The Auto Looter is a event only vehicle. It can't be obtained in a normal way.
Information about this you can find in the official RHS documentation: https://www.rhsmods.org/w/autoloaders
The Active Protection System (APS) protects the vehicle from missile attacks. A so-called hard-kill system is used here, where the missile is destroyed before it even reaches the vehicle. See also https://en.wikipedia.org/wiki/Active_protection_system
Each vehicle has a certain number of uses. You can view these here: https://avmg.eu/index.php?faq-…cial-abilities/
Due to balance reasons a reload of the APS is only possible when retrieving the vehicle out of any Virtual Garage.