Posts by Maletzki
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Claim Rules:
- Logging out to force the server to unclaim the mission is not allowed and may result in a punishment without further warning -
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Claim Regeln:
- Ausloggen, um den Server zu zwingen die Mission unzuclaimen, ist nicht erlaubt und kann ohne Vorwarnung zur Bestrafung führen -
- added option to craft Burlap Sack on Sewing Machine
- added option to dismantle 5.56 and 7.62 Bullets (separate item) in Ammunition Workbench to Projectiles, Cases and Gun Powder
- added bad code lock code list (when you try to set up a code lock from this list, it will tell you)
- added option to buy more than 1 item (max 10) at trader (choose uniform/vest/backpack/vehicle before or it will revert to 1)
- adjusted max distance of when actions will show up for custom interaction menus (yes, it's your fault Hawkins)
- removed Zip Tie from Burlap Sack crafting recipe -
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Base Building:
- Each player undertakes to change the PINs for their constructions from the default PIN 0000 to a PIN of their own choosing
- Should a theft occur as a result of leaving the default PIN unchanged or forgetting to lock the construction, no compensation will be proviedQuoteVehicles:
- Each player undertakes to change the PINs for their vehicles from the default PIN 0000 to a PIN of their own choosing
- Should a theft occur as a result of leaving the default PIN unchanged or forgetting to lock the vehicle, no compensation will be provied -
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Base Building:
- jeder Spieler verpflichtet sich, die PINs der Objekte von ihrem Standard-PIN 0000 zu einem selbst gewählten PIN zu ändern
- sollte durch das Belassen des Standard-PINs oder durch das vergessene Abschließen ein Diebstahl stattfinden, wird seitens der Administration nichts ersetztQuoteFahrzeuge:
- jeder Spieler verpflichtet sich, die PINs der Fahrzeuge von ihrem Standard-PIN 0000 zu einem selbst gewählten PIN zu ändern
- sollte durch das Belassen des Standard-PINs oder durch das vergessene Abschließen ein Diebstahl stattfinden, wird seitens der Administration nichts ersetzt -
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- added AH-48 Hornet (Dynamic Loadout) -> https://discord.com/channels/39556…872643398434855
- added AH-52 Hokum-B (Dynamic Loadout)
- added option to open inventory inside CUP MEKO frigate
- added new GPU variants replaced current 3D models with just a box
- added another check for fishing cooldown to make less server calls
- added HAFM Ships & Submarines
- added some other new vehicles
- added new GUI in the bottom right corner with the current version of the server
- added skill overview to XM8 -> https://mantis.avmg.eu/view.php?id=23239
- added option to put Code Lock on all buildings with doors (some doors might be auto open, please report these buildings. Thanks!)
- adjusted some vehicle class names to fit naming convention
- adjusted description text of admin ducks
- replaced object of Money Tree
- switched object of small drone jammer
- switched one of the quarry rock objects to another one (as it's the same as coal)
- increased max speed of fishing boat while fishing from 5 to 7
- fixed issue where CUP GMLS weren't able to be used with a UAV terminal -> https://discord.com/channels/39556…139248233812089
- fixed issue where Ejection Seat wouldn't work as intended on FIR planes -> https://discord.com/channels/39556…416383359844363
- fixed wrong capacity of some duck suits
- fixed wrong name of 50Rnd AP ADR-97 mag -> https://discord.com/channels/39556…419914169090058
- fixed issue on several objects that you can't code lock them (like all the wooden crates) -
- added some more missing objects which can be scrapped to Scrap Metal
- added information, when logging in, about active global events
- moved some of the Sand Hills on Altis (right upper Sand Beach) out of the water
- fixed issue where Rubber Duck clothes had wrong Start, Crafting and Scrapping Value calculated for auctions
- fixed issue where stats of items at auction wouldn't show up correctly -
- added Drone Jammer to Top 25 List -> https://discord.com/channels/39556…033878264320151
- adjusted some settings for the Drone Jammer
- adjusted Player Market in the way, that you cannot retrieve every vehicle from every trader -> https://discord.com/channels/39556…659964843524177
- adjusted success message of mass plant/animal actions in the same way like water (e. g. "You have treated 1/6 of your animals.")
- increased radius of Bee Hive to 75m
- slightly increased output of selling mining goods
- players can only sell vehicles on Player Market which are owned by them -> https://mantis.avmg.eu/view.php?id=23260
- players are able to access Player Market from their own territory, if they have a Credit Card -> https://mantis.avmg.eu/view.php?id=23251
- AI will not spawn anymore with not available scopes -> https://discord.com/channels/39556…698548054724758 -
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- added missing success message to vehicle claiming
- added missing code for 2-Way Earplugs
- added possibility to ATM Robbery, that police units can spawn after robbing it
- added new mini static to Chernarus: "Captured Train Depot" (made by corsa)
- added new static to Altis: "Neon Tomb"
- added GM6 Lynx Rail Gun
- added all buyable base building items (Crafting, Building, Base Building, Base Objects, Lights, Container, Service, Vehicle Crafting) to "Base Building" category in Daily Rewards
- added crafting recipes for Breaching Charge (Small/Medium/Big) -> they are used to deactivate drone jammers
- added an Anti-AFK system (don't ask any admin how it works, only Management is informed!)
- added Drone Jammer, see https://avmg.eu/index.php?faq-…d-drone-jammer/ -> https://mantis.avmg.eu/view.php?id=24602
- Dealer Trader also buys Bitcoins now
- increased Poptabs and Respect amount in Daily Rewards
- increased output of base building items from 5 to 8 in Daily Rewards
- adjusted group spawn system in the way, that only players within the same family can spawn on themselves and thus fixed the bug, where random AI names would show up due to One Man Vehicle
- adjusted output of ATM to a similar like Police Safes
- fixed issue in !vote system
- fixed issue where "Give Antibiotics" wouldn't show up on animals
- fixed minor issue inside script error in relation to the disco
- fixed issue where players were able to spawn XM8 vehicles inside disco
- fixed issue where player/vehicle death crates got deleted when there was only a backpack inside
- fixed issue where animals weren't set to "Ready for butcher" -> https://discord.com/channels/39556…890430429728838
- fixed issue where slaughering animals wouldn't give any meat
- fixed issue with several Dealer Trader crates not spawning due to bad positioning
- fixed floating pylon issue after retrieving FIR planes from VGs
- removed additional crafting recipes for Truck Battery, Car Battery, Tail & Main Rotor, Engine & Pistons
- removed "Rock Wavebreaker" object -
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Static missions for Lone Wolves:
- Static missions may not be done with artillery and warships (exception for warships: check section "Name of Static mission") - for rule violations see https://avmg.eu/index.php?faq-…illery-warship/QuoteNames of Static missions:
- Altis: Military Airfield, Military Radar Station*, Military Soldier Base, Radioactive Island*, Fotia Castle*
- Chernarus: Military Soldier Base, Myshkino Lumber Mill, Radioactive Island*, Kamensk Military Base, Tisy Shooting Range, Tisy Military Base
- Tanoa: Imuri Island*, Madman's Strait*, Radioactive Resort*
- Global: Neon Tomb
- Important information: all missions marked with a star (*) can be done with warships -
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statische Missionen für Einzelspieler inkl. Helfer:
- statische Missionen dürfen nicht mit der Artillerie und Kriegsschiffen (Ausnahme für Kriegsschiffe: siehe Punkt "Namen von statischen Missionen") gemacht werden - bei Regelverstoß siehe https://avmg.eu/index.php?faq-…illery-warship/QuoteNamen von statischen Missionen:
- Altis: Military Airfield, Military Radar Station*, Military Soldier Base, Radioactive Island*, Fotia Castle*
- Chernarus: Military Soldier Base, Myshkino Lumber Mill, Radioactive Island*, Kamensk Military Base, Tisy Shooting Range, Tisy Military Base
- Tanoa: Imuri Island*, Madman's Strait*, Radioactive Resort*
- global: Neon Tomb
- wichtige Informationen: alle Missionen, die mit einem Stern (*) markiert wurden, dürfen mit einem Kriegsschiff begonnen werden -
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- added longer night times and adjusted "Vote Day/Night" system* -> https://discord.com/channels/39556…769196332417084
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- Servers starts with slow night time multiplier
- !vote day and !vote night can be used to change the multiplier again (!vote day = fast night, !vote night = slow night)
- At least 25% of online players are needed to accept the vote, while 51% are needed to pass the vote
- Instant day and night will NOT be available with both commands