Posts by Maletzki

    - reintegrated Roaming AI*


    *

    - will be Land (6) and Air (3)

    - only vehicles from classes "Unarmed" and "Light Armed"

    - AI will have no launchers

    - will be activated when at least 1 player is online, deactivated when more than 15 players

    - will be deactivated when more than 150 AI are on the map

    - when you engage AI, they will engage your position for a couple of minutes. if you keep attacking them, they won't move away.

    - AI vehicles, when killed all the units, can be sold

    - a new group will spawn 15 minutes after they have wiped out

    - the skill of AI is randomized like in the generic mission system

    Hello,


    as there have always been conflicts with activating donations, especially when the amount has changed, the process now changes as following:


    - all VIP ranks can be active at the same time, but the highest rank is calculated

    - as soon as the highest rank has expired, the next lower active rank counts (III -> II -> I)


    Information on the currently active ranks, including the expiry date, will be sent by PM as usual, for example:

    Quote

    VIP I: 2024-10-12 20:16:25 CEST


    VIP II: 2024-12-11 19:17:28 CET


    VIP III: 2028-02-24 19:19:14 CET


    In addition, all donations received via the Forum are now automatically processed by the system. This usually takes up to 30 minutes after donating (exceptions: manually via PayPal or bank transfer).

    Hallo,


    da es immer mal wieder zu Konflikten, bei der Eintragung der Spenden gab, vor allem wenn sich die Höhe geändert hat, findet der Prozess nun wie folgt statt:


    - alle VIP Ränge können zum gleichen Zeitpunkt aktiv sein, es gilt aber immer der höchste Rang

    - sobald der höchste Rang ausgelaufen ist, zählt der nächstniedrigere aktive Rang (III -> II -> I)


    Eine Info zu den aktuell aktiven Rängen inkl. Auslaufdatum wird, wie gewohnt, per PM versandt, Beispiel dazu:

    Quote

    VIP I: 2024-10-12 20:16:25 CEST


    VIP II: 2024-12-11 19:17:28 CET


    VIP III: 2028-02-24 19:19:14 CET

    Zudem werden alle Spenden, die über das Forum eingingen, nun automatisch vom System bearbeitet. Dies dauert, in der Regel, bis zu 30 Minuten nach Eingang (Ausnahmen: manuell per PayPal oder Banküberweisung).

    - all missions have been reworked*

    - moved Sand Beach close to Pyrgos a bit more south

    - added new mapping to Bomos and Chelonisi

    - AI shouldn't attack traders anymore


    *

    - all objects have been slightly moved, bugged missions have been fixed

    - all missions have 4 randomized static guns

    - the AI count is now randomized for each difficulty, also the AI behaves like in their difficulty

    - each non-static mission have the possibility to spawn 2 AI vehicles

    - all missions will have reward vehicle, corresponding to their objective

    - all static missions (except a couple) will have 2 AI vehicles

    - AI now have the possibility of 50% to spawn with a launcher (either AT or AA), this can reduce or increase the amount

    - reduced the amount of launcher rockets (5 -> 3)

    - AI will have randomized NVG

    - AI will have randomized binoculars

    - increased the amount of loot in crates a bit

    - adjusted the reward of missions a bit, corresponding to their objective

    - re-activated The Farm (slighty reworked)

    - added a couple of new missions (normal and statics)

    - added missing statics to Tanoa

    - added new objects for Weed, Mushroom, Ore Rock and Crystal Rock

    - added XM8 Option to delete your own Territory

    - possible speed up of connection process

    - increased capacity of non-Special Rubber Duck vehicles (like Experimentals)

    - removed Gepard, Marder, Luchs, Wiesel 1 (Redd'n'Tanks) vehicles from active gameplay until Bohemia has analyzed why they make the game crash*


    * current vehicles on the server were replaced with similar vehicles