- fix bug where you cannot sell crates on Waste Dum
- added some new Rubber Duck vehicles
- fixed capacity on Rubber Duck vehicles with a Cage and / or without Turret
- fix bug where you cannot sell crates on Waste Dum
- added some new Rubber Duck vehicles
- fixed capacity on Rubber Duck vehicles with a Cage and / or without Turret
Please check it out here: https://avmg.eu/index.php?faq/#entry-19
- increased the amount of plants you can have in your base, check https://avmg.eu/index.php?faq/#entry-19
- limited the amount of certain objects you can build in your base
- updated some scripts to newer versions
- fixed Sausage Gravy receipe
- added receipe for crafting Pistons
- reduced the amount of Pistons needed for about 1/4
- fixed vehicle space/armour of some special vehicles (especially those with cage and/or without turret)
- reduced space of Vehicle Crafting Box from 50k to 25k (don't store items in it except the tools!!!)
- increased space of Bunker from 40k to 50k
- possibly fixed issue with flying Airplane Hangars
Hello,
we have moved the TeamSpeak server to the main server.
The IP address for TeamSpeak is therefore exactly the same as for Arma 3: 159.69.142.183
Hallo,
wir haben den TeamSpeak Server hiermit auf den Hauptserver umgezogen.
Die IP-Adresse für den TeamSpeak ist demnach exakt die gleiche Adresse wie von Arma 3: 159.69.142.183
- reduced Hazmat loot on Radioactive Island due to abusers (thanks again....)
- fixed bug in body delete script
- removed Sector B due to internal issues with the mapper, please take a look into Map & Mission Designer
- set correct name of CDAH special vehicles (Rubber Duck vehicles)
- reworked Ghost Hotel static mission a bit
- fixed not so even Destroyers on all servers (Müller was so fat!)
- adjusted spawn mission of Radioactive Island reward
- added Sector B to Altis (it can be found somewhere in the water to the south-west, around 15km south of Kavala
- added Radioactive Island back again
- fixed vehicle death crate spawn bug
- removed ability to hide AI bodies due to bugs
- added some many new flags (mostly vanilla Arma 3), but also two user flags (please open a ticket to let them set by admin)
- reduced base level upgrade prices again
- vehicle wrecks will now show up again so you can salvage them
- vehicle death crate will now spawn some meters from the wreck away (to prevent flying crates/wrecks.. you know, Arma Space Program)
- added back city missions, now called "City Raid XYZ"
- vehicle salvage should now give items back (depending on the vehicle type)
- removed 15% chance of exploding tanks as it's now obsolete with upcoming changes
- reduced slightly base level prices