- added recipes for category "Hardware - Container"
Beiträge von Maletzki
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- objects cannot be placed outside of territories anymore (error will show up)
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- dead bodies now despawn when their owners log out of respawn
- fixed minor bug in Sigma Vault system
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- removed all vehicles added with Exile Mod due to doublicates (and bugs)
- removed the specific vehicles above from Vehicle Crafting Terminal (they will be gone with next Mod Pack Update !)
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- added CH-47F XL variants to Trader
- added TI NV Goggles for Rubber Ducks to craft (TI NV = Thermal Integrated Night Vision), for now only the Arma 3 Vanilla NV Goggles were added
- added 10x armour value to reskinned helmet for Rubber Ducks
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- Keyvaults now show which card is needed to open them
- Sigma Vaults will now spawn (additionally to the other ones), for now they double (on a random basis of 1 - 6) the output of Rubber Ducks, Vehicle Crafting stuff, Poptabs and ammo count for X weapons
- Sigma Vaults increase the probability of spawning a nuke
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- Rubber Duck Keyvaults now quacking when open them (you know where the idea came from ...)
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- simplified recipe for Wood Logs
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- added warning GUI when crafting items with Crafting Crate that the crate will be emptied (except tools needed for the process)
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- slighty adjusted recipes for category "Hardware - Service" to match with corresponding "Hardware - Vehicle Crafting" item
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- added crafting recipes for category "Hardware - Base Building" and "Hardware - Vehicle Crafting"
- added recipe for Bricks
- adding missing sell price for some buildings
- removed sell price restriction for Trophys
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- added crafting recipes for category "Hardware - Service"
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- reduced needed ressources for Vehicle Crafting slightly (10-20%)
- removed requirement to be the owner of the Medical vehicle to heal on the specific vehicle -> https://discord.com/channels/3…14560/1231291965983690894
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- added new XL variants to Trader (Trucks Unarmed & Helicopter Unarmed)
- added T-90M (RHS), T-90MS (RHS) and Leopard 1 (HE) to Vehicle Crafting (Rubber Duck)
- added two new buildings (Transmission Tower)
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- fixed issue in crafting recipes where requirement is Car Battery and / or Fuel Barrel (Full)
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- reworked Exile Crafting System*
* you can now craft requirement heavy objects with a Crafting Crate. Also the conversion of XL clothes to Rubber Ducks is now working too. Be aware, the Crafting Crate works the same way as the Vehicle Crafting Box (means the box gets empied when using, only the output and the tools will be in there!)
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- slighty adjusted crafting recipes for XL Uniforms, Vests, Backpacks, Helmets
- added first bunch of new recipes for: "Hardware - Crafting" and "Hardware - Lights"*
* some recipes are not yet functional
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