- changed grid shape of Minefields
- reduced coal on Gunpowder recipe from 10 to 5
- added crafting recipes for other Plastic Bottles to empty them
- changed grid shape of Minefields
- reduced coal on Gunpowder recipe from 10 to 5
- added crafting recipes for other Plastic Bottles to empty them
- unarmed planes won't trigger CAP anymore*
* some planes CAN still trigger CAP because they have some hidden IR pylons, please report these cases
- fixed issue where Vehicle Death Crate won't drop all items
- removed 20mm UAV from Trader and added it it to Rubber Duck crafting list
- due to heavy abuse of the auto refund system for drones, drones are now required to be refunded via Panel (with its daily refund limit)*
* if the daily refund limit is reached, you have to open a ticket WITH VIDEO EVIDENCE. if no evidence is provided, we will deny refund and you can refund the drone yourself as soon as you can. More information can be found here: https://avmg.eu/index.php?faq-…n-i-refund-via-the-panel/
- increased daily refund limit for non-VIP users from 1 to 3
- increased daily refund limit for official streamers from 3 to 6
- fixed issue with Duck It! mission
- added new mission made by Bunny
- added Crowbar to Trader
- Batteries can now be extraced from Laptops
- fixed issue where a Keyvault on Chernarus would glitch into another object
- Credit Card can be used to Access Locker & Item Storage from every ATM
- added option to XM8 to kill the last remaining AI (if stuck in rock etc.)
- when fertilizing plants, the fertilizer is now randomly choosen (so the Composter eats a mix out of Organic and Chemical)
- another attempt to fix mines stuck in buildings
- CAP pilots do not eject anymore when the plane is heavily damaged
- added two new missions made by Bunny
- fixed issue where mines would spawn inside rocks and other objects
- added "Throw Anchor" to missing fishing boats
- added mission template files to Mod Pack
- renamed Toolkit to Demining Kit
- updated QAV AbramsX
- added QAV Merkava
- added new mini static made by Bunny
- fixed issue with Minefield
- fixed multiple issues with CAP
- each CAP plane now have different targets
- added Toolkit to Trader
- adjusted sell price of mines
- adjusted spawn behavior of CAP
- added Minefield mission (capped to 5 for now)
- fixed issue where some Dynamic Loadout vehicles weren't able to use Pylon Manager
- adjusted popups for Combat Air Patrol and player interactions (Keyvault, Police Safe etc.)
- limited CAP to 2 planes per player
- added global message when CAP was destroyed
- CAP now despawns when there is no jet available for 120s
- increased the min amount of players for CAP spawning from 2 to 5
- increased cooldown of CAP from 30min to 45min
- reduced respect output of CAP