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  1. Dashboard
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    2. Users Online
    3. Team
    4. Search Members
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    3. Minecraft Tekkit Live Map
  1. AVMG.EU | Gaming Community
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FAQ

General Topics

Are there special benefits for donators?

We currently offer the following ranks for VIP, depending on the duration and amount of donations:

- VIP light (lasts for one month; at least 10 Euro)

- VIP plus (lasts for three months; at least 50 Euro)

- VIP gold (lasts for six months; very high donations or long-term donators)*

Donations will be automated processed by the system 30 minutes after they were received.**

In general, we offer the following bonuses for donors:

- own Discord channel

- access to our Minecraft server

For Arma 3: due to Bohemia Interactive's regulation that mod creators are free to monetize their mods, we can offer no to limited bonuses for donators due to the use of CUP, RHS and 3CB.

Currently we can offer donors the following:

- more vehicles refundable in Self Service (Panel)

- every 60 minutes of active playtime you get up to three Rubberducks depending on your VIP rank***

* VIP gold is additionally unlocked for Supporters

** Attention: this is only for donations received via the Forum

*** Rubberducks can be used to craft special items, including vehicles.

Which features are in the Panel?

- looking into stats and logs, e.g. Wages, Skills, Territory, Vehicles, Refund Queue

- renew Territory for the same amount as ingame (VIP only)

- delete constructions and containers of your own Territory

- refund destroyed vehicles if possible (limited to VIP rank, but you can still contact staff)

Panel

How many vehicles can I refund via the Panel?

In general, you can refund 3 vehicles. The cooldown per vehicle is 24 hours. This means that if you have already refunded 3 vehicles, you must wait until the first vehicle has completed its cooldown.

There is an increased limit for refunding vehicles for streamers and donators. These are:

- Streamer/VIP I: 6 vehicles

- VIP II: 12 vehicles

- VIP III: unlimited

Only vehicles that are labelled "Game Error/Bug" can be refunded. For all other vehicles, the general handling via ticket applies.

If your daily limit has already been used up, you can open a ticket. Please note that we may request video evidence and may refuse to refund a vehicle without it.

Arma 3 Exile - General

How can I improve the performance of the game?

Due to the number of mods that are loaded at start-up, it is important to use an SSD hard disk or an NVMe hard disk. These sometimes work hundreds of times faster than an outdated HDD hard drive.

The processor is also important for Arma 3. Contrary to what is usually claimed, it is not the number of cores that is important, but the clock frequency. Accordingly, we recommend a processor with at least 4 cores (with Hyperthreading 8 cores), which has a clock frequency of at least 3 GHz. However, the most common processors from Intel and AMD already achieve higher values.

In addition to the processor, the graphics card is also important. Do not use old graphics cards or the integrated graphics unit of the processor.

At least important is the main memory, whereby we recommend a minimum of 8 GB. Please note the clock frequency supported by the mainboard and processor. You can find information about this on the manufacturer's website or in the manual.

You can also find more information about the hardware on these websites:

- https://www.harddrivebenchmark.net/

- https://www.cpubenchmark.net/

- https://www.memorybenchmark.net/

- https://www.videocardbenchmark.net/

Best advise: To further improve the performance of Arma 3, you can use the Performance Branch of the game. You can find more information here: https://community.bistudio.com/wiki/Arma_3:_Steam_Branches

Also you can boost the performance with the following settings in the Launcher:

11.png

A customized Memory Allocator can be one like this: https://github.com/GoldJohnKing/mimalloc

You can also find more information about Arma 3 on the official Discord of the Arma family: https://discord.com/invite/arma

Which Launcher should I use?

Since the Arma 3 launcher has been constantly improved over the last few years, we recommend using it.

We are aware that there are still players who use the A3Launcher http://a3launcher.com/. Due to the limited support, we strongly advise against using this launcher. Also, there are always errors caused by its use.

If you need help setting up or understanding the onboard Arma 3 launcher, please feel free to join the Arma 3 Discord: https://discord.gg/arma

BattlEye Query Timeout - how can I fix this problem?

Hint: before you do the following things just take a look into that FAQ article: https://avmg.eu/index.php?faq-…els-verbessern/

Deleting BattlEye

This error occurs when the game is not able to contact with the servers BattlEye service or with the BattlEye servers.

Check in Task Manager if this process is running and kill it with right click:

1.png

Go in these folders and check for BattlEye folders and delete them:

2.png

3.png

4.png

5.png

After that, please restart your Computer so running processes are closed. When done, please verfiy the game cache via Steam:

6.png

After that, start Arma 3 and check out under BattlEye if the setting is correctly set:

7.png

Above didn't helped?

If you already did the above mentioned multiple times you can also do the following:

Go to %userprofile%\Appdata\Local\Arma 3 and delete the files in that folder. You can download the following file to manage to find the folder easier: https://sys.avmg.eu/public/dl/arma3/arma3-rpt-folder.zip - this is a Batch file. Just run it and delete every item inside that folder.

If that also doesn't help you might running a outdated system. If you have a Laptop, don't bother trying. If your computer is running a HDD and you have Arma 3 installed on that drive, move Arma 3 to a SSD, better NVMe drive.

I get the error Signature mismatch, how can I fix it?

At first please verify the game cache of Arma 3:

6.png

If it's a mod, you also can repair the mod via Arma 3 Launcher:

8.png

Important information: after repair you need to restart the Launcher.

I'm getting constantly kicked - why?

First of all, please create a ticket in Discord so that we can help you with this.

Please download the following file: https://sourceforge.net/projects/winmt…inMTR-v092.zip/

Extract the file WinMTR-v092.zip and open the folder WinMTR_x64. Double click WinMTR.exe. Now a program should open which looks like this:

10.png

In the "Host" field, enter the IP address of the server on which you are playing. You can find the IP address as follows:

9.png

Please leave the MTR open for at least 1000 runs. Please send the MTR data in the ticket you opened. Please also give us your public IPv4 address (you can find this, e.g. via https://whatismyipaddress.com/) so that we can also perform an MTR from the server.

Why is the image blurred in some vehicles?

This is a known bug, especially in RHS vehicles. Mostly Russian T-tanks are affected, but also helicopters.

The problem can be solved by setting the graphics settings PiP (Picture in Picture) to Very High or Ultra.

Why does my backpack disappear when using a parachute?

Due to the physics in Arma 3, any use of the parachute, e.g. replacing in inventory or catapulting out of an aircraft, will cause the backpack to disappear or be deleted. We therefore advise against carrying a backpack in aircraft. If the backpack is lost due to something like this, it will not be replaced.

Which additional mods are allowed?

Please be aware that these mods are client-side mods. Other players don't see or hear your changes.

NameModWorkshop Link
Better InventoryGUIhttps://steamcommunity.com/sharedfiles/fi…/?id=2791403093
Spring Satellite for Chernarus 2020GUIhttps://steamcommunity.com/sharedfiles/fi…/?id=3144684428
Blastcore Murr EditionVFXhttps://steamcommunity.com/workshop/filed…/?id=2257686620
Blastcore Edited (Standalone Version)VFXhttps://steamcommunity.com/sharedfiles/fi…s/?id=767380317
JSRS SOUNDMODSoundhttps://steamcommunity.com/workshop/filedetails/?id=861133494
JSRS SOUNDMOD - RHS AFRF Mod Pack Sound SupportSoundhttps://steamcommunity.com/sharedfiles/fi…s/?id=945476727
JSRS SOUNDMOD - RHS USAF Mod Pack Sound SupportSoundhttps://steamcommunity.com/sharedfiles/fi…/?id=1180533757
JSRS SOUNDMOD - RHS GREF Mod Pack Sound SupportSoundhttps://steamcommunity.com/sharedfiles/fi…/?id=1180534892
JSRS SOUNDMOD - RHS SAF Mod Pack Sound SupportSoundhttps://steamcommunity.com/sharedfiles/fi…/?id=1486541773
JSRS SOUNDMOD - CUP Vehicles Mod Sound SupportSoundhttps://steamcommunity.com/sharedfiles/fi…/?id=1624804924
JSRS SOUNDMOD - Reloading SoundsSoundhttps://steamcommunity.com/sharedfiles/fi…/?id=1429098683
JSRS SOUNDMOD 2025 Beta - AiO Compat FilesSoundhttps://steamcommunity.com/sharedfiles/fi…/?id=3407970596
JSRS SOUNDMOD 2025 Beta - RC3Soundhttps://steamcommunity.com/sharedfiles/fi…/?id=3407948300
VTOL Hover ControllerMechanicshttps://steamcommunity.com/sharedfiles/fi…/?id=1786056727
A3 Thermal ImprovementMechanicshttps://steamcommunity.com/sharedfiles/fi…/?id=2041057379
Why do I get kicked because of whitelist issues?

This is a bug in infiSTAR Vision. We do not have a whitelist on the server and therefore you cannot be added. A relog fixes the problem quite simply. A fix for this problem is not in sight from infiSTAR.

What is the Hive and what data is shared?

With the Hive you can use your account and your data on every map we host.

Following data is shared:

- Family & Party

- stats on account

- Locker at Trader

- Trader Virtual Garage

- Refund Queue

Following data is not shared:

- Family Marker

- everything on the map itself

- everything in connection with your territory

- Listings in Player Market

How can I adjust the FOV?

To calculate the FOV relative to the resolution of your screen, you can use this calculator: https://gamecalculator.netlify.app/#/arma3-fov-calculator

You can adjust the values accordingly in the local files in your profile. You can find a detailed tutorial here: https://steamcommunity.com/sharedfiles/fi…/?id=1731376270

How can I adjust the keybinds for certain actions?

1) Click on "Controls" in Options

1.png

2) Click on "Configure Addons"

2.png

3) Use the drop down "Addon" and choose "AVMG.EU - Exile Mod"

3.png

Now you can change a couple of actions to the button of your choice. Be aware, that currently some buttons are not working.

Can I reset my account?

No, we don't do resets of accounts.

Deletion can only be carried out within the scope of Art. 17 GDPR. This affects all accounts on our own platforms.

Arma 3 Exile - Territories

How does Base Building work?

1. Find a nice place where you want to build.
2. Use 'Can I build here?' on the XM8 front page and check, if this place is available.
3. You can buy yourself a flag at the Trader. It costs 75.450 Poptabs and requires 50.000 Respect.
4. When you place the flag, please use a proper name. Otherwise admins will rename it.

5. Players within a group are allowed to have a maximum of two territories.

6. Bases have to be renewed after 30 days.

Base level 31 - 35 are only available for Beta Tester and Admins.

Level Purchase Price Radius Number of Objects Virtual Garage
1 75.315 9 10 3
2 151.225 13 20 6
3 228.010 17 30 9
4 305.950 21 40 12
5 385.325 25 50 15
6 466.415 29 60 18
7 549.500 33 70 21
8 634.860 37 80 24
9 722.755 41 90 27
10 813.525 45 100 30
11 907.390 49 110 33
12 1.004.650 53 120 36
13 1.105.585 57 130 39
14 1.210.475 61 140 42
15 1.319.600 65 150 45
16 1.433.240 69 160 48
17 1.551.675 73 170 51
18 1.675.185 77 180 54
19 1.804.050 81 190 57
20 1.938.550 85 200 60
21 2.078.965 89 210 63
22 2.225.575 93 220 66
23 2.378.660 97 230 69
24 2.538.500 101 240 72
25 2.705.375 105 250 75
26 2.879.565 109 260 78
27 3.061.350 113 270 81
28 3.251.010 117 280 84
29 3.448.825 121 290 87
30 3.655.075 125 300 90
31 3.865.700 125 310 93
32 4.080.700 125 320 96
33 4.300.075 125 330 99
34 4.523.825 125 340 102
35 4.571.950 125 350 105


Vehicles may remain on the server for 48 hours and are then automatically deleted. For the benefit of the frames (FPS) of your fellow players and of course yourself, the vehicles should be parked in the virtual garage. Bases must be paid for every 30 days.

Please also take a look into: https://avmg.eu/index.php?faq-…ustomized-flag/

How can I move the flag of my base?

The flag can only be moved by an admin. You can request this via Ticket.

Can I get my own customized flag?

Yes, this is possible. Please open a Ticket in Discord. The following requirements need to be fullfilled:

- only allowed file format is PNG

- allowed size of image is 512x256px (not more, not less)

- image doesn't break any copyright of a 3rd party

Can a base be restored if it has been deleted?

In some cases a base can be restored. The maximum time to restore a base after deletion is two days. You can request the restoration via Ticket.

How is Vehicle Crafting working?

A good alternative to buying vehicles is to craft them. To craft vehicles you need your own territory, alternatively building rights are also sufficient. The most important tool is the "Vehicle Crafting Terminal", which you can use to craft vehicles. You also need a "Vehicle Crafting Crate" in which you put the items for crafting the vehicles.

You can view all the requirements you need to craft a specific vehicle directly in the "Vehicle Crafting Terminal".

Note that the "Vehicle Crafting Crate" is emptied. Only tools remain in the crate. Crafted vehicles automatically go into the Refund Queue.

For some vehicles you need a specific Base Level. You can find this in the "Vehicle Crafting Terminal".

Arma 3 Exile - Missions

Why are mission vehicles not replaced?

Mission vehicles in that sense no longer exist.Most vehicles, except for rewards from static missions, must be claimed. Claimed vehicles run on the player's own account and can therefore be replaced. All vehicles that do not run on the player's account will not be replaced.

Vehicles from static missions are generally not replaced.

Why is there no spawning Roaming AI?

The roaming AI only spawns up to a player count of 15 players. After that, the spawn is deactivated on the script side to save resources on the server. However, existing roaming AI will continue to be processed on the server.

What are the despawn timers for dead AI?

- more than 30 players: 10 minutes

- more than 20 players: 15 minutes

- less than 20 players: 25 minutes

- when there is no player in 1000m radius: 15 minutes (skips to other values when players are in 1000m radius)

- when AI is naked: 2 minutes

How is the Unit Scanner working?

The unit scanner can then be activated via the XM8. By default, all vehicles, static weapons, crates and living AI are displayed. Alternatively, dead AI can be displayed.

The standard range is 200m, but can be extended to 1000m. For every 15 kills of AI, 1m is added.

What purpose have minefields?

Based on the Laws of War DLC campaign, there are minefields that need to be cleared.

Clearing can be done:

- with vehicles

- with a drone

- on foot with a Demining Kit

It is also recommended to carry a Mine Detector.

The cleared mines can be sold at the Trader. In addition, a crate spawns that also contains some mines. This is used in case players do not clear the mines on foot.

How can I create new missions?

The general template for missions can be downloaded here: http://sys.avmg.eu/public/dl/arma3/mission_template.VR.zip. The template can be loaded directly in the Eden Editor.

Please note the following:

Normal Missions

- do not Reward Crate and Reward Vehicles
- statics (HMG, GMG etc.) can be moved if the objects require this
- no additional statics (all statics are randomised)
- no additional vehicles
- do not set AI spawns
- objects must be built around the Crate and statics (important: no objects on objects!)

Mini Statics (Template)

- do not move Reward Crate and Reward Vehicles
- statics (HMG, GMG etc.) may be moved
- additional statics can be set up (depending on their use, set up the specific static, e.g. HMG, GMG, AT, AA)
- no additional vehicles
- do not set AI spawns
- objects must be built around the crate (important: no objects on objects!

Mini Statics / Statics (directly on the map)

- reward Crate and Reward Vehicles can be moved
- statics (HMG, GMG etc.) may be moved
- additional statics may be set up (depending on the benefit, set up the specific static, e.g. HMG, GMG, AT, AA)
- additional vehicles (max. 4 in total) may only be set for large statics
- AI spawns may only be set for large statics
- objects can be set freely on the terrain

Attributes must not be changed for objects. I do this manually.

If you have completed a mission, please send it to me via DM in Discord. The message should have the following format:

Quote

Mission Name:
Mission type: Mission/Mini Static/Static
Mission text (on spawn):
Missionstext (on finish):
Kind of reward in crate:
Reward vehicle:

Arma 3 Exile - Trader

Why do I only see question marks in the Trader?

The question marks mean that you do not have enough respect for the item to be displayed.

The respect levels can be found here: https://avmg.eu/index.php?faq/#entry-20

How much respect do you need for the respect levels?

Level 1: 0

Level 2: 3.125

Level 3: 6.250

Level 4: 12.500

Level 5: 25.000

Level 6: 50.000

Level 7: 75.000

Level 8: 100.000

Level 9: 125.000

Level 10: 150.000

Level 11: 175.000

Level 12: 200.000

Level 13: 250.000

Level 14: 300.000

Level 15: 500.000

Level 16: 1.000.000

Level 17: 1.250.000

Level 18: 1.500.000

Level 19: 1.750.000

Level 20: 2.000.000

Level 21: 2.500.000

Level 22: 3.000.000

Level 23: 3.500.000

Level 24: 4.000.000

Level 25: 5.000.000

How much does an upgrade of the Trader Virtual Garage cost?
Amount of Vehicles Upgrade Cost
Level 1 5 Vehicles free
Level 2 10 Vehicles 150.000 Poptabs
Level 3 15 Vehicles 225.000 Poptabs
Level 4 20 Vehicles 300.000 Poptabs
Level 5 25 Vehicles 375.000 Poptabs
Level 6 30 Vehicles 450.000 Poptabs
Level 7 35 Vehicles 525.000 Poptabs
Level 8 40 Vehicles 600.000 Poptabs
Level 9 45 Vehicles 675.000 Poptabs
Level 10 50 Vehicles 750.000 Poptabs

Arma 3 Exile - Weapons

List of "Advanced" weapons and their special abilities

Every weapon can load their standard magazines. Magazines for special weapons can be bought at Black Market Trader.

NameModSpecial ability
M320 LRR Advanced
M320 LRR Advanced (Camo)
M320 LRR Advanced (Tropic)
VanillaExtended ammo count
Optional silencer
KSVK AdvancedExile ModExtended ammo count
HE magazines
M107 Advanced (Black)
M107 Advanced (Desert)
M107 Advanced (Woodland)
M107 Advanced (Woodland)
Red Hammer StudiosExtended ammo count
APDS magazines
GM6 Lynx Advanced 12.7mm (Black)
GM6 Lynx Advanced 12.7mm (Hex)
GM6 Lynx Advanced 12.7mm (Green Hex)
VanillaExtended ammo count
HE magazines
Navid 9.3mm Advanced (Hex)
Navid 9.3mm Advanded-X (Hex)
Navid 9.3mm Advanced (Tan)
Navid 9.3mm Advanded-X (Tan)
VanillaExtended ammo count

Only for X variants:
Higher recoil
Slower ROF
Removed silencer
HE & APDS magazines
SPMG .338 Advanded (Black)
SPMG .338 Advanced-X (Black)
SPMG .338 Advanded (MTP)
SPMG .338 Advanded-X (MTP)
SPMG .338 Advanced (Sand)
SPMG .338 Advancded-X (Sand)
VanillaExtended ammo count

Only for X variants:
Higher recoil
Slower ROF
Removed silencer
HE & APDS magazines
G82 AdvancedBundeswehr ModExtended ammo count
AS50 Advanced (Black)Community Upgrade ProjectExtended ammo count
HE & APDS magazines
KSVK Advanced (Black)Community Upgrade ProjectExtended ammo count
HE & APDS magazines
M107 Advanced (Black)
M107 Advanced (Dark Grey)
M107 Advanced (Desert)
M107 Advanced (Winter)
M107 Advanced (Woodland)
Community Upgrade ProjectExtended ammo count
T-5000 AdvancedRed Hammer StudiosExtended ammo count
MAR-10 .338 Advanced (Black)
MAR-10 .338 Advanced (Camo)
MAR-10 .338 Advanced (Sand)
VanillaExtended ammo count
Type 115 6.5 mm Advanced (Black)
Type 115 6.5 mm Advanced (Green Hex)
Type 115 6.5 mm Advanced (Brown Hex)
VanillaHE, APDS & Slug under barrel rounds
Special 20Rnd magazine with better stats
KSVK Advanced X-ICommunity Upgrade Project30x173 mm rounds
HE & APDS magazines
KSVK Adanced X-IICommunity Upgrade Project35x228 mm rounds
HE & APDS magazines
ASP-1 Kir 12.7 mm Advanced (Black)
ASP-1 Kir 12.7 mm ADvanced (Tan)
VanillaExtended ammo count
Cyrus 9.3 mm Advanced (Black)
Cyrus 9.3 mm Advanced (Hex)
Cyrus 9.3 mm Advanced (Tan)
VanillaExtended ammo count
Zafir 7.62 mm Advanced
Zafir 7.62 mm Advanced X
VanillaExtended ammo count

Only for non-X variants:
Optional silencer

Only for X variants:
Higher recoil
Slower ROF
HE & APDS magazines
Mk200 6.5 mm Advanced
Mk200 6.5 mm Advanced (Black)
Mk200 6.5 mm Advanced X
Mk200 6.5 mm Advanced X (Black)
VanillaExtended ammo count

Only for X variants:
Higher recoil
Slower ROF
Removed silencer
HE & APDS magazines
Mk200 6.5 mm Advanced X
Mk200 6.5 mm Advanced X (Black)
VanillaHE & APDS magazines
Zubr 12.7 mmVanilla12.7x55 mm rounds
L115A3 LRR AdvanvedCommunity Upgrade ProjectExtended ammo count
MG42 Advanced
MG42 Advanced X
Red Hammer StudiosExtended ammo count
Higher ROF

Only for X variants:
Higher recoil
Slower ROF
HE & APDS magazines
MP44 AdvancedRed Hammer StudiosExtended ammo count
AP magazines
MG3 Advanced
MG3 Advanced X
Bundeswehr ModExtended ammo count
Higher ROF

Only for X variants:
Higher recoil
Slower ROF
HE & APDS magazines
MG3 Advanced
MG3 Advanced (RIS)
MG3 Advanced X
MG3 Advanced X (RIS)
Community Upgrade ProjectExtended ammo count
Higher ROF

Only for X variants:
Higher recoil
Slower ROF
HE & APDS magazines
Browning HP AdvancedCommunity Upgrade ProjectExtended ammo count
Browning HP .50 AECommunity Upgrade Project.50 AE
Colt 1911 AdvancedCommunity Upgrade ProjectExtended ammo count
Colt 1911 .50 AECommunity Upgrade Project.50 AE
G3A3 Advanced
G3A3 (Grip) Advanced
G3A3 (Widegrip) Advanced
G3A3 (Black) Advanced
G3A3 (Grip/Black) Advanced
G3A3 (Widegrip/Black) Advanced
The Screamer
Community Upgrade ProjectExtended ammo count
M993 magazines

Only for The Screamer:
HE & APDS magazines
M1911A1 AdvancedRed Hammer StudiosExtended ammo count
M1911A1 .50 AERed Hammer Studios.50 AE
Mk 17 Mod 0 .338 NM (CQC)
Mk 17 Mod 0 .338 NM (LB)
Mk 17 Mod 0 .338 NM (STD)
Red Hammer Studios.338 NM
Mk 17 Mod 0 Advanced (CQC)
Mk 17 Mod 0 Advanced (LB)
Mk 17 Mod 0 Advanced (STD)
The FN Screamer
Red Hammer StudiosExtended ammo count

Only for The FN Screamer:
HE & APDS magazines
L129A1 Advanced
The Royal Screamer
3 Commando Brigade (3CB)Extended ammo count

Only for Unnamed Screamer:
HE & APDS magazines
L135A1 LRPAS Advanced3 Commando Brigade (3CB)Extended ammo count
HE & APDS magazines
L135X LRPAS 20mm3 Commando Brigade (3CB)AP, HEI & API magazines
M60 Advanced
M60 Advanced X
M60E4 (RIS mount) Advanced
M60E4 (RIS mount) Advanced X
M60E4 Advanced
M60E4 Advanced X
M60E4 (RIS mount/Woodland) Advanced
M60E4 (RIS mount/Woodland) Advanced X
M60E4 (Woodland) Advanced
M60E4 (Woodland) Advanced X
M60E4 (RIS mount/Jungle) Advanced
M60E4 (RIS mount/Jungle) Advanced X
M60E4 (Jungle) Advanced
M60E4 (Jungle) Advanced X
M60E4 (RIS mount/Desert) Advanced
M60E4 (RIS mount/Desert) Advanced X
M60E4 (Desert) Advanced
M60E4 (Desert) Advanced X
Rambo
Community Upgrade ProjectExtended ammo count

Only for X variants:
HE & APDS magazines

Only for Rambo:
Caliber 12.7x99 mm NATO
Štefánik's RevengeRed Hammer StudiosExtended ammo count
HE & APDS magazines

Arma 3 Exile - Vehicles

Is it possible to change the loadout of vehicles?

Yes, this is generally possible. However, this ability is only unlocked for special vehicles, as you can craft. You can find these in the Vehicle Crafting list with the name “Dynamic Loadout”. Alternatively, you can find all unlocked vehicles under the specification “Customizable” here: https://avmg.eu/index.php?faq-…C3%A4higkeiten/

You can open the Pylon Manager at all hangars (also available for your own territory) via the scroll-down menu.

What happens if I commit a rule violation with the artillery/warship?

First of all, we would like to point out that any violation of the rules will be punished.

Since this is a high-value vehicle, we have to differentiate to what extent previous rule violations influence the punishment.

Generally, we give a warning for the first offence. In case of a second offence, the vehicle will be deleted after consultation with a higher team member. If there is another offence after that, a ban on using that vehicle will be issued.

How is One Man Vehicle working?

You can purchase AI for your vehicle via the scroll wheel menu. In general, the following must be noted:
- The system only works if the player has opened a Party
- Once the system has been activated, the player is moved to a separate group to which no other member can be invited
- If the system is deactivated (e.g., manually by the player, destruction of the vehicle, death of the player, death of the AI), the player is transferred back to his original group, if available
- Bugs related to groups may occur (e.g., spawning on dead players)

Ground vehicles:
- AI can only be added if the driver's seat is empty
- The AI can steer the tank completely, while the player can use the weaponry (either gunner or commander)
- Costs 5000 poptabs

Aircrafts
- AI can only be added if the gunner seat is empty
- The AI can use the aircrafts full weaponry, while the player continues to control the aircraft
- The AI independently fires the aircrafts main weaponry (in most cases, the onboard cannon)
- Tip: A detailed explanation of the system is provided in Arma 3 in the “Gunship” Showcase (can be found in the Main Menu)
- Costs 15,000 poptabs.

List of special vehicles and their special abilities

Rubber Duck vehicles with special livery (prefix "Special") have an increased capacity (Base value * 5) and armour (Base value * 2) value and higher speed

CategoryTrader / CraftingNameCapacityArmourSpeciality
APC Medium Armed (Vanilla)CraftingAMV-7 Marshall (50 mm)15000320Autocannon 50 mm
Coaxial MG 7.62 mm
APC Medium Armed (Vanilla)Daily Reward 06/2025Otokar Arma15000270RCWS HMG 14.5 mm
RCWS GMG 50 mm
APC Medium Armed (Vanilla)CraftingAMV-7 Marshall (75 mm)15000320Autocannon 75 mm
Coaxial MG 7.62 mm
APC Heavy Armed (CUP)CraftingBTR-90 (Experimental)25000500AGS-17
2A42
KPVT
AT-15
Active Protection System (5 times)
Faster Reload of Main Gun
Increased armor
IFV Medium Armed (Vanilla)CraftingBTR-K Kamysh (MK 20)15000500MK20
Titan AT
IFV Medium Armed (Vanilla)Daily Reward 01/2025FV-720 Mora (MCSP)150002000Cannon 40 mm
Coaxial MG 7.62 mm
IFV Medium Armed (BWA)CraftingIFV Puma (Reinforced)150001800Increased armor
IFV Heavy Armed (Vanilla)CraftingAFV-4 Gorgon (SHORAD)15000480Slat armor
MK20
AGM-114L Hellfire II
Stinger
IFV Heavy Armed (RHS)CraftingT-1515000500Active Protection System (5 times)
IFV Heavy Armed (RHS)CraftingT-15 (2A72)150005002A72
Active Protection System (5 times)
IFV Heavy Armed (RHS)CraftingM6A2 (TOW)15000290M240C
BGM-71 TOW Launcher
25mm
IFV Heavy Armed (BWA)CraftingIFV Puma (Next Gen)15000180040mm CTWS
SPG AA (Vanilla)CraftingIFV-6a Cheetah (35mm)
ZSU-39 Tigris (35mm)
15000100035mm KDA L/90
SPG AA (Vanilla)CraftingIFV-6a Cheetah (AT)
ZSU-39 Tigris (AT)
150001000AT
Bunker Buster
SPG AA (Vanilla)CraftingIFV-6a Cheetah (35mm/AT)
ZSU-39 Tigris (35mm/AT)
15000100035mm KDA L/90
AT
Bunker Buster
SPG AA (Vanilla)Daily Reward 08/2024Gepard 2A7X300050035 mm KDA/L90
Titan AA
AT
Bunker Buster
SPG AA (Vanilla)Daily Reward 04/2025ZSU-35-2M2 Tigris15000650AZP-23
9K133-1 'Kornet-M'
9K38 (Djigit)
SPG AA (RHS)Daily Reward 02/2025ZSU-23-4M315000275AZP-23 AP & HE
Cannon ArtilleryTrader2S9 Sochor (Conventional)3000425HE, Smoke, Illum
Cannon ArtilleryTraderM4 Scorcher (Conventional)3000900HE, Smoke, Illum
Cannon ArtilleryTraderM109A6 (Conventional)3000200HE, Smoke, Illum
Rocket ArtilleryTraderM142 GRAD3000200HE
Boat Heavy ArmedDaily Reward 11/2025Fishing Mk. V SOC15000600Higher capacity
Car Light Armed (Vanilla)Daily Reward 03/2025Spähwagen Fennek (HMG)20000300M2 CSAMM (SLAP/APDS/HE)
Car Heavy Armed (Vanilla)Daily Reward 09/2025Strider (30 mm HMG)20000200RCWS HMG 30mm
Car Heavy Armed (CUP)Daily Reward 12/2024M1097 (Avenger Enhanced)12500150M2 CSAMM
Titan Missile
Helicopter Medium Armed (RHS)CraftingAH-6M Little Bird (M621/GAU-19)500035M621
GAU-19
Helicopter Medium Armed (RHS)CraftingAH-6M Little Bird (M621/Hydra)500035M621
M229 Hydra
Helicopter Medium Armed (RHS)CraftingAH-6M Little Bird (Hydra/GAU-19)500035M229 Hydra
GAU-19
Helicopter Medium Armed (RHS)April Fools' EventMi-28N (April Fools' Day)200060FAB-250
Helicopter Medium Armed (CUP)CraftingAH-6J (M621)500050M621
Helicopter Medium Armed (CUP)CraftingAH-6J (Hydra/M230)500050M229 Hydra
M230
Helicopter Medium Armed (CUP)CraftingAW159 Wildcat (Black Cat) (M621)500060M621
Helicopter Heavy Armed (Vanilla)CraftingAH-99 Blackfoot (Heavy, DAGR/ASRAAM)50004030mm
DAGR
ASRAAM
Helicopter Heavy Armed (Vanilla)CraftingAH-99 Blackfoot (Heavy)50004030mm
CRV7 FFAR
ASRAAM
AGM-114K Hellfire II
Helicopter Heavy Armed (Vanilla)CraftingAH-99X Blackfoot (Blackout)50004030mm
ASRAAM
DAGR
Minigun 20mm
Cannon 105mm
Minigun 20mm
Cannon 40mm
Helicopter Heavy Armed (Vanilla)CraftingAH-99X Blackfoot (Experimental)50004035mm KDA L/90
AGM-114L Hellfire II
DAGR
Helicopter Heavy Armed (Vanilla)CraftingMi-48X Kajman (Blackout)1000060Cannon Caseless 30mm
Cannon 105mm
Minigun 20mm
Cannon 40mm
Minigun 30mm
Skalpel ATGM
Skyfire
Helicopter Heavy Armed (Vanilla)CraftingMi-48 Kajman (Heavy)1000060Cannon Caseless 30mm
9M120
S-8 KOM
9M120O
Helicopter Heavy Armed (Vanilla)CraftingAH-99 Blackout (Dynamic Loadout)500040Customizable
Helicopter Heavy Armed (Vanilla)CraftingAH-9 Pawnee (Dynamic Loadout)500030Customizable
Helicopter Heavy Armed (Vanilla)CraftingMi-48 Kajman (Dynamic Loadout)1000060Customizable
Helicopter Heavy Armed (Vanilla)CraftingPO-30 Orca (Dynamic Loadout)1500040Customizable
Helicopter Heavy Armed (Vanilla)CraftingWY-55 Hellcat (Dynamic Loadout)1000040Customizable
Helicopter Heavy Armed (Vanilla)CraftingMi-48X Experimental Kajman100006035 mm KDA L/90
AGM-114L Hellfire II
DAGR
Helicopter Heavy Armed (Vanilla)CraftingAH-99 Blackfoot (DAGR/ASRAAM)500040Minigun 20 mm
DAGR
ASRAAM
Helicopter Heavy Armed (Vanilla)CraftingAH-99 Blackfoot (Stub Wings) (Dynamic Loadout)500040Customizable
Helicopter Heavy Armed (Vanilla)CraftingUH-80 Ghost Hawk (Stub Wings) (Dynamic Loadout)1500040Customizable
Helicopter Heavy Armed (RHS)CraftingAH-64D (DAGR)500040AIM-9X
DAGR
M230
AGM-114K Hellfire II
AGM-114L Hellfire II
Helicopter Heavy Armed (RHS)CraftingMi-8AMTSH (S-8DF)1750040S-8 DF
Helicopter Heavy Armed (RHS)CraftingMi-28N (Heavy 1)1000060S-5 M1
2A42
9M120
9M120F
Helicopter Heavy Armed (RHS)CraftingKa-52 (Dynamic Loadout)1000045Customizable
Helicopter Heavy Armed (RHS)CraftingMi-24P (Dynamic Loadout)1000050Customizable
Helicopter Heavy Armed (RHS)CraftingMi-24V (Dynamic Loadout)1000050Customizable
Helicopter Heavy Armed (RHS)CraftingMi-28N (Dynamic Loadout)1000060Customizable
Helicopter Heavy Armed (RHS)CraftingMi-8MTV-3 (Dynamic Loadout)1750040Customizable
Helicopter Heavy Armed (RHS)CraftingMi-8MTV-3 (Heavy) (Dynamic Loadout)1750040Customizable
Helicopter Heavy Armed (RHS)CraftingMi-28N (Vikhr)1000060Laser Marker
S-8
2A42
9M127 Vikhr
Helicopter Heavy Armed (RHS)CraftingMi-28N (Heavy 2)1000060Laser Marker
S-8
2A42
9M120O
Helicopter Heavy Armed (RHS)Daily Reward 05/2025Ka-52 (S-13OF)10000452A42
9M127 Vikhr
S-13OF
Helicopter Heavy Armed (RHS)CraftingMi-24P (GAU-8)1000050GAU-8
Helicopter Heavy Armed (RHS)CraftingMi-24P (S-8KOR)1000050GSh-30-2K
S-8 Laser Guided
9M120
Helicopter Heavy Armed (RHS)CraftingMi-24V (S-8KOR)1000050YakBYu
S-8 Laser Guided
9M120
Helicopter Heavy Armed (RHS)CraftingMi-28N (S-8KOR)10000602A42
9M120O
S-8 Laser Guided
Helicopter Heavy Armed (BWA3)CraftingUH Tiger (Dynamic Loadout)500040Customizable
Helicopter Heavy Armed (BWA3)CraftingUH Tiger RMK (Dynamic Loadout)500040Customizable
Helicopter Heavy Armed (CUP)CraftingKa-50X Black Shark (Blackout)15000702A42
Cannon 105mm
Minigun 20mm
Cannon 40mm
Minigun 30mm
9M127 Vikhr
S-8
Helicopter Heavy Armed (CUP)CraftingCH-146 Griffon (Dynamic Loadout)21546.650Customizable
Helicopter Heavy Armed (CUP)CraftingKa-50 Black Shark (Dynamic Loadout)500070Customizable
Helicopter Heavy Armed (CUP)CraftingAH-64 (Dynamic Loadout)500060Customizable
Helicopter Heavy Armed (CUP)CraftingAH-64D (Dynamic Loadout)500060Customizable
Helicopter Heavy Armed (CUP)CraftingMi-24P (Dynamic Loadout)500060Customizable
Helicopter Heavy Armed (CUP)CraftingMi-24V (Dynamic Loadout)500060Customizable
Helicopter Heavy Armed (CUP)CraftingMi-24 Superhind Mk.III (Dynamic Loadout)500060Customizable
Helicopter Heavy Armed (CUP)CraftingMi-24 Superhind Mk.IV (Dynamic Loadout)500060Customizable
Helicopter Heavy Armed (CUP)CraftingKa-50 Black Shark (Heavy)5000702A42
Hydra
9M120M
9M120F
Helicopter Heavy Armed (CUP)CraftingAH-64D (73 mm)5000602A28
Helicopter Heavy Armed (CUP)CraftingKa-50 Black Shark (S-8KOR)5000702A42
Igla 9K38
S-8 Laser Guided
Planes Medium Armed (RHS)CraftingC-130J (Heavy Bomber)75000250FAB-500
Planes Heavy Armed (Vanilla)CraftingTo-201 Shikra (Heavy)500065GSh Cannon 30mm
R77 Adder
KAB 250
R73 Archer
Grey Hex Livery
Planes Heavy Armed (Vanilla)CraftingA-164 Wipeout (Heavy CAS)500080Minigun 30mm
AGM-114K Hellfire II
M229 HEPD
Mk82
GBU 12
Planes Heavy Armed (Vanilla)CraftingF/A-181 Black Wasp II (Heavy)500060M61 Minigun 20mm
GBU 12
AGM-88C HARM
BIM 9X
AMRAAM
Small Diameter Bomb
Dark Grey Livery
Planes Heavy Armed (Vanilla)CraftingY-32 Xi'an (Vehicle Transport) (Skyfire)15000100Cannon Caseless 30mm
Skyfire
Planes Heavy Armed (Vanilla)CraftingY-32 Xi'an (Vehicle Transport) (Skyfire/KAB-250L)15000100Cannon Caseless 30mm
KAB-250L
Skyfire
Planes Heavy Armed (Vanilla)CraftingY-32 Xi'an (Vehicle Transport) (KAB-250L)15000100Cannon Caseless 30mm
KAB-250L
Planes Heavy Armed (Vanilla)CraftingTo-201X Shikra (Experimental)500065GAU-8/A Avenger
KAB-500
GBU-53 SDB II
AIM-9X
GBU 12
Grey Hex Livery
Planes Heavy Armed (Vanilla)CraftingA-164X Wipeout (Experimental)500080Minigun 30mm
M229 HEPD
9M127 Vikhr
AGM-88C HARM
GBU 12
Planes Heavy Armed (Vanilla)CraftingY-32 Xi'an (Vehicle Transport) (Experimental)15000100M229 HEPD
Minigun 20mm
9M120O
Planes Heavy Armed (Vanilla)CraftingA-149 Gryphon (Heavy)500060M61 Minigun 20mm
GSh-23L
KAB-500
Grey Livery
Planes Heavy Armed (Vanilla)CraftingA-149 Gryphon (Heavy Two)500060M61 Minigun 20mm
GSh-23L
FAB-100
Grey Livery
Planes Heavy Armed (Vanilla)CraftingY-32X 'Dragoon'15000100AGM-114K Hellfire II
35mm KDA L/90
DAGR
Special Dragoon Livery
Planes Heavy Armed (Vanilla)CraftingA-143 Buzzard (Dynamic Loadout)500055Customizable
Planes Heavy Armed (Vanilla)CraftingA-164 Wipeout (Dynamic Loadout)500080Customizable
Planes Heavy Armed (Vanilla)CraftingTo-199 Neophron (Dynamic Loadout)500080Customizable
Planes Heavy Armed (Vanilla)CraftingY-32 Xi'an (Infantry Transport) (Dynamic Loadout)15000100Customizable
Planes Heavy Armed (Vanilla)CraftingY-32 Xi'an (Vehicle Transport) (Dynamic Loadout)15000100Customizable
Planes Heavy Armed (Vanilla)CraftingA-149 Gryphon (Dynamic Loadout)500060Customizable
Planes Heavy Armed (Vanilla)CraftingF/A-181 Black Wasp II (Dynamic Loadout)500060Customizable
Planes Heavy Armed (Vanilla)CraftingTo-201 Shikra (Dynamic Loadout)500065Customizable
Planes Heavy Armed (Vanilla)CraftingA-143 Buzzard (CAS, 35mm)500055Twin Cannon 35mm
Skalpel ATGM
Shrieker
Macer
Planes Heavy Armed (Vanilla)CraftingV-44 X Experimental15000400GAU-12/U
Bofors 40mm L/60
M102 Howitzer
Increased armor
Planes Heavy Armed (RHS)CraftingMiG-29SM (Heavy CAS)500060GSh-30-1
KAB-500KR
R-77M
Grey Livery
Planes Heavy Armed (RHS)CraftingF-22A (Ground-Attack)500080M61A2
AIM-9X
AIM-120D
GBU-32
Planes Heavy Armed (RHS)CraftingSu-25 (KAB-500L)500060GSh-30-2
KAB-500
R-60
CDF Livery
Planes Heavy Armed (RHS)CraftingA-29 Super Tucano (Mk82)500055M3 HMG
Mk 82
Planes Heavy Armed (RHS)CraftingT-50 obr. 2011 (Ground-Attack)500080GSh-30-1
KAB-250
R-74M2
Grey Livery
Planes Heavy Armed (RHS)CraftingT-50 obr. 2011 (Heavy)500080GSh-30-1
KAB-250
R-74M2
FAB-500
Grey Livery
Planes Heavy Armed (RHS)CraftingA-29X Experimental Tucano (MG3 BWA3)500055MG3 (BW Mod)
2A46M-5
Mk 82
Planes Heavy Armed (RHS)CraftingSu-25X Experimental5000602A42
2A46M-5
S-5 KO
Planes Heavy Armed (RHS)CraftingA-29X Experimental Tucano (M3)500055M3
2A46M-5
Mk 82
Planes Heavy Armed (RHS)CraftingA-29V(B) Vintage Tucano (Stab III/SG77)500055MG 3 (Redd'n'Tanks)
2A42
Mk 82
Special Stab II/SG77 Livery
Planes Heavy Armed (RHS)CraftingA-29X Experimental Tucano (GBU-12/GBU-28)500055M3
GBU-12
GBU-28/B
Planes Heavy Armed (RHS)CraftingA-29X Experimental Tucano (MG3 RNT)500055MG 3 (Redd'n'Tanks)
2A46M-5
Mk 82
Planes Heavy Armed (RHS)CraftingA-29V(F) Vintage Tucano (Stab III/SG77)500055MG 3 (Redd'n'Tanks)
2A42
S-24
Planes Heavy Armed (RHS)CraftingMiG-29A (Product 9.12A) (Luftwaffe, NVA)500060NVA Livery
Customizable
Planes Heavy Armed (RHS)CraftingMiG-29G (Luftwaffe, Bundeswehr)500060Bundeswehr Livery
Customizable
Planes Heavy Armed (RHS)CraftingF-22A (Dynamic Loadout)500080Customizable
Planes Heavy Armed (RHS)CraftingA-10A (Dynamic Loadout)500060Customizable
Planes Heavy Armed (RHS)CraftingSu-25 (Dynamic Loadout)500060Customizable
Planes Heavy Armed (RHS)CraftingT-50 obr. 2011 (Dynamic Loadout)500080Customizable
Planes Heavy Armed (RHS)CraftingT-50 obr. 2011 (External Pylons) (Dynamic Loadout)500080Customizable
Planes Heavy Armed (RHS)CraftingMiG-29S (Dynamic Loadout)500060Customizable
Planes Heavy Armed (RHS)CraftingMiG-29SM (Dynamic Loadout)500060Customizable
Planes Heavy Armed (RHS)CraftingA-29 Super Tucano (Dynamic Loadout)500055Customizable
Planes Heavy Armed (RHS)CraftingMiG-29A (Sily Powietrzne)500060Polish Airforce Livery
Customizable
Planes Heavy Armed (RHS)EventA-29V(B) Vintage Tucano (Kwak-Kwak-Klan)500055MG 3 (Redd'n'Tanks)
2A42
Mk 82
Special Stab II/SG77 Livery
Planes Heavy Armed (RHS)EventA-29V(F) Vintage Tucano (Kwak-Kwak-Klan)500055MG 3 (Redd'n'Tanks)
2A42
S-24
Planes Heavy Armed (RHS)CraftingTu-95MS6 Bear (FAB-500)500050FAB-500
Planes Heavy Armed (RHS)CraftingTu-95MS6 Bear (KAB-500)500050KAB-500
Planes Heavy Armed (CUP)CraftingSu-25T Frogfoot (GSh-23L)500075GSh-30-2K 30mm Cannon
R-73 Vympel
Planes Heavy Armed (CUP)CraftingA-10A Thunderbolt II (Mk82)500080GAU-8/A Avenger
Falchion-22
Mk 82
Grey Shark Livery
Planes Heavy Armed (CUP)CraftingAC-47X Experimental Spooky1250050M134
Cannon 105mm
Minigun 20mm
Cannon 40mm
Planes Heavy Armed (CUP)CraftingF-35X Lightning III (Experimental)50008035mm KDA L/90
DAGR
9M127 Vikhr
AGM-114L Hellfire II
GBU 12
GAU-22
Planes Heavy Armed (CUP)CraftingA-10A Thunderbolt II (FAB-100)500080GAU-8/A Avenger
Falchion-22
FAB-100
Planes Heavy Armed (CUP)CraftingA-10A Thunderbolt II (Dynamic Loadout)500080Customizable
Planes Heavy Armed (CUP)CraftingAV-8B Harrier II (Dynamic Loadout)500060Customizable
Planes Heavy Armed (CUP)CraftingSu-25T Frogfoot (Dynamic Loadout)500075Customizable
Planes Heavy Armed (CUP)CraftingSu-34 (Dynamic Loadout)500060Customizable
Planes Heavy Armed (CUP)CraftingF-35B Lightning II (Dynamic Loadout)500080Customizable
Planes Heavy Armed (CUP)CraftingF-35B Lightning II (Stealth) (Dynamic Loadout)500080Customizable
Planes Heavy Armed (CUP)CraftingT-41 Mescalero (Dynamic Loadout)500025Customizable
Planes Heavy Armed (USAF)CraftingA-10C Thunderbolt II0135Customizable
Planes Heavy Armed (USAF)CraftingF-22A Raptor (Heavy)080Customizable
Planes Heavy Armed (USAF)CraftingF-22A Raptor (EWP-AA)080Customizable
Planes Heavy Armed (USAF)CraftingF-22A Raptor (EWP-AG)080Customizable
Planes Heavy Armed (USAF)CraftingF-35A Lightning II (Heavy)50090Customizable
Planes Heavy Armed (USAF)CraftingF-35A Lightning II (Stealth)50090Customizable
Planes Heavy Armed (USAF)CraftingF-35A Lightning II (Light)50090Customizable
Planes Heavy Armed (USAF)TraderAC-130U Spooky II500150GAU-12/U
Bofors 40mm L/60
M102 Howitzer
Customizable Livery
Planes Heavy Armed (USAF)CraftingF-22A Raptor080Customizable
Planes Heavy Armed (USAF)TraderAC-130H Spectre500150M168 Vulcan
Bofors 40mm L/60
M102 Howitzer
Customizable Livery
Planes Heavy Armed (USAF)TraderAC-130J Ghostrider50015025mm M242
M102 Howitzer
DAGR
Customizable Livery
Planes Heavy Armed (USAF)CraftingF/A-181 Black Wasp II (USAF)500060Customizable
Planes Heavy Armed (USAF)CraftingF/A-181 Black Wasp II (Stealth) (USAF)500060Customizable
Planes Heavy Armed (USAF)CraftingA-164 Wipeout (USAF)500080Customizable
Planes Heavy Armed (JS)CraftingSu-35 Flanker E500080Customizable
Planes Heavy Armed (FIR)CraftingF-14A Tomcat5000100Customizable
Planes Heavy Armed (FIR)CraftingF-14B Tomcat5000100Customizable
Planes Heavy Armed (FIR)CraftingF-14D Tomcat5000100Customizable
Planes Heavy Armed (FIR)CraftingF-15C Eagle5000100Customizable
Planes Heavy Armed (FIR)CraftingF-15D Eagle5000100Customizable
Planes Heavy Armed (FIR)CraftingF-15DJ Eagle5000100Customizable
Planes Heavy Armed (FIR)CraftingF-15E Strike Eagle5000100Customizable
Planes Heavy Armed (FIR)CraftingF-15EX Eagle II5000100Customizable
Planes Heavy Armed (FIR)CraftingF-15J Eagle (IRST)5000100Customizable
Planes Heavy Armed (FIR)CraftingF-15K Slam Eagle (2nd FX)5000100Customizable
Planes Heavy Armed (FIR)CraftingF-15SE Silent Eagle5000100Customizable
Planes Heavy Armed (FIR)CraftingF-16C Fighting Falcon5000100Customizable
Planes Heavy Armed (FIR)CraftingF-16D Fighting Falcon5000100Customizable
Planes Heavy Armed (FIR)CraftingF/A-18C Hornet5000100Customizable
Planes Heavy Armed (FIR)CraftingF/A-18D Hornet5000100Customizable
Planes Heavy Armed (FIR)CraftingF/A-18E Super Hornet5000100Customizable
Planes Heavy Armed (FIR)CraftingF/A-18F Super Hornet5000100Customizable
Planes Heavy Armed (FIR)CraftingF-35B Lightning II5000100Customizable
Planes Heavy Armed (FIR)CraftingTornado IDS5000100Customizable
Planes Heavy Armed (FIR)CraftingTornado ECR5000100Customizable
Planes Heavy Armed (FIR)CraftingTornado ADV5000100Customizable
Planes Heavy Armed (FIR)CraftingA-10A Warthog5000130Customizable
Planes Heavy Armed (FIR)CraftingA-10C Warthog5000130Customizable
Planes Heavy Armed (FIR)CraftingA-10U Warthog5000130Customizable
Planes Heavy Armed (FIR)CraftingF-23A Grey Ghost5000130Customizable
Planes Heavy Armed (FIR)CraftingSu-25SM3 Grach5000130Customizable
Planes Heavy Armed (FIR)CraftingF-22 Raptor5000100Customizable
Tanks Medium Armed (Vanilla)CraftingAWC 301 Nyx (Experimental)4500150Camo net
KPVT
DAGR
Faster Reload Configuration
Active Protection System (5 times)
Tanks Medium Armed (Vanilla)Daily Reward 09/2024Wiesel 2 (MK 20)4500150Camo net
MG3
MK 20
Tanks Medium Armed (Vanilla)Daily Reward 10/2024Wiesel 2 (TOW)4500150Camo net
M2 CSAMM
BGM-71 TOW Launcher
Tanks Medium Armed (Vanilla)Daily Reward 11/2024Wiesel 2 (AA)4500150Camo net
M2 CSAMM
FIM-92F Stinger
Tanks Heavy Armed (Vanilla)CraftingT-140X Experimental Angara I15000700Camo net
2A82-1M
ATGM
Coaxial MG 7.62mm
RCWS HMG 12.7mm
NSVT-M HMG 12.7mm
Faster Reload Configuration
Tanks Heavy Armed (Vanilla)CraftingT-140KX Experimental Angara I15000700Camo net
2A82-1M
ATGM
Coaxial MG 7.62mm
CTWS Cannon 30mm
NSVT-M HMG 12.7mm
Faster Reload Configuration
Tanks Heavy Armed (Vanilla)CraftingT-140K Angara (35mm)15000700Cannon 125mm
Coaxial MG 7.62mm
35mm KDA L/90
Tanks Heavy Armed (Vanilla)CraftingT-100 Varsuk (GAU-19) (Grey)15000850Cannon 125mm
Coaxial MG 7.62mm
GAU-19/A
Tanks Heavy Armed (Vanilla)CraftingM2A1X Experimental Slammer15000900Cannon 120 mm
SPMG .338
Titan Missile (AT)
Laser Designator
Active Protection System (5 times)
Tanks Heavy Armed (Vanilla)CraftingM2A4X Experimental Slammer UP15000900RCWS HMG 12.7 mm
Cannon 120 mm
SPMG .338
Titan Missile (AT)
Laser Designator
Active Protection System (5 times)
Tanks Heavy Armed (Vanilla)CraftingT-100X Experimental Varsuk15000850NSVT-M HMG 12.7 mm
Cannon 125 mm
Minigun 6.5 mm
9M135 Vorona (HEAT)
Laser Designator
Active Protection System (5 times)
Tanks Heavy Armed (Vanilla)CraftingT-140X Experimental Angara II15000700RCWS HMG 12.7 mm
Cannon 125 mm
Minigun 6.5 mm
9M135 Vorona (HEAT)
Laser Designator
Active Protection System (5 times)
Tanks Heavy Armed (Vanilla)CraftingT-140KX Experimental Angara II15000700CTWS Cannon 30 mm
Cannon 125 mm
Minigun 6.5 mm
9M135 Vorona (HEAT)
Laser Designator
Active Protection System (5 times)
Tanks Heavy Armed (Vanilla)Christmas Event 2024Leopard 2 Revolution15000800L/55
7.62 mm Coaxial
LAHAT
RCWS HMG 12.7 mm
Active Protection System (5 times)
Tanks Heavy Armed (Vanilla)CraftingRhino MGSX (Experimental)15000480RCWS HMG 12.7
Cannon 120 mm
Active Protection System (5 times)
Tanks Heavy Armed (RHS)CraftingM1A2SEPv1 (TUSK II) (HE-FRAG)15000600M240
120 mm M256A1
M2
White Thermal
Tanks Heavy Armed (RHS)CraftingT-1415000500Active Protection System (5 times)
Tanks Heavy Armed (RHS)CraftingSlapper15000600M240
120mm M256A1 M795
Tanks Heavy Armed (RHS)CraftingPupochnik15000600PKT
2A46M-4 OF-45
Tanks Heavy Armed (RHS)CraftingM1A3SEPv1 (TUSK II)150001200Standard loadout
Enhanced armour model
Tanks Heavy Armed (RHS)Daily Reward 10/2025XM-100S 'Border Hopper'150001000Speed limit removed (~ 160 km/h)
HE-FRAG
Tanks Heavy Armed (BWA)CraftingPanthera15000700MG3
L/55 DM121
Tanks Heavy Armed (CUP)CraftingM1A2SEPv3 (TUSK II) (HE-FRAG)12500900M240
M2
M256 Cannon 120mm
2A82-1M (HE-FRAG)
Tanks Heavy Armed (CUP)CraftingLeopard 1A3 (HE)12500400Cannon 105 mm (+ HE)
MG3A1
Tanks Heavy Armed (CUP)CraftingT-90M Proryv-3 (RHS)125007002A46M-5 (RHS)
PKT (RHS)
Tanks Heavy Armed (CUP)CraftingT-90MS Tagil (RHS)125007002A46M-5 (RHS)
PKT (RHS)
Tanks Heavy Armed (CUP)CraftingType 59-II125001200L7A3 Cannon 105mm
DSHKM
Active Protection System (5 times)
Tanks Heavy Armed (CUP)Daily Reward 07/2025M1128 UMGS12500375Cannon 120 mm
M2 CSAMM
Tanks Heavy Armed (QAV)CraftingChallenger 2 (HE-FRAG)15000800120 mm L30A1
7.62 L94A1 Coax
7.62 GPMG Swing
Tanks Heavy Armed (QAV)CraftingAbramsX (HE-FRAG)15000600Laser Marker
M360 120 mm
.338 SIG MG338 Coax
M914 30 mm
Tanks Heavy Armed (QAV)CraftingChallenger 2E (HE-FRAG)15000600120mm L30A1
7.62 L94A1 Coax
12.7 mm M2HB
Tanks Heavy Armed (QAV)CraftingDeath Star15000600120mm L30A1 - HE L4A1
7.62 L94A1 Coax
Tanks Heavy Armed (QAV)Daily Reward 08/2025Merkava Mk IIIB215000500Cannon 120 mm
SPMG .338
60 mm M224 Mortar
Tanks Heavy Armed (QAV)CraftingAbramsX - Basilisk (GAU-19)15000800M360 120mm
M914 30mm
.338 SIG MG338 Coax
GAU-19/A
Tanks Heavy Armed (QAV)CraftingWZ-120B150001000L7A3 Cannon 105mm
12.7mm DShK (Coax)
12.7mm DShK (Loader)
Faster Turret speed
Increased speed
Tanks Heavy Armed (QAV)CraftingT-54D150001000L7A3 Cannon 105mm
MG3
12.7mm DShK (Loader)
Faster Turret speed
Increased speed
Tanks Heavy Armed (QAV)CraftingAsad Babil15000900Increased armour (Hull, turret)
Increased speed
Tanks Heavy Armed (QAV)Christmas Event 2025M3A3 Knight TUSK II150008004 shell autoloading mechanism
Modified 12.7 mm SLAP rounds
HE-FRAG
Active Protection System (5 times)
UAVCraftingK40 Ababil-3 (Hellfire)25020AGM-114N Hellfire II
UAVCraftingMQ-12 Falcon (20mm)025Minigun 20mm
UAVCraftingUCAV Sentinel (Hellfire)050AGM-114L Hellfire II
UAVCraftingUCAV Sentinel (GBU-12)050GBU 12
UAVCraftingUCAV Sentinel (Vikhr)0509M127 Vikhr
UAVCraftingUCAC Sentinel (KAB-500L)050KAB-500L
UAVCraftingMQ-12 Falcon (35mm)02535mm KDA L/90
UAVCraftingMQ-4A Greyhawk (Dynamic Loadout)500020Customizable
UAVCraftingK40 Ababil-3 (Dynamic Loadout)500020Customizable
UAVCraftingMQ-12 Falcon (Dynamic Loadout)500025Customizable
UAVCraftingA-10U Warthog500050Customizable
UAVCraftingMQ-81A Harpy500050Customizable
Info: Not available
UAVCraftingMQ-81U Harpy500050Customizable
UAVCraftingUCAV Sentinel (GBU-57)500050GPU-57
Which vehicles can I customize with the Pylon Manager?

In general, every vehicle crafted via the Vehicle Crafting Terminal can use the Pylon Manager.

Vehicles which actually are able to use the Pylon Manager can be found here: https://avmg.eu/index.php?faq-…cial-abilities/

These vehicles are marked with "Customizable".

What can Service Vehicles do?

Medic/Police:

- Complete healing of the character

- Possibility of respawn

- Requirement for vehicle crafting

Repair:

- Repair of vehicles

- Requirement for vehicle crafting

Rearm:

- Rearm of vehicles

- Requirement for Vehicle Crafting

Refuel:

- Refuel of vehicles

- Requirement for Vehicle Crafting

Multi:

- Repair of vehicles

- Rearm of vehicles

- Refuel of vehicles

- Requirement for Vehicle Crafting

Build:

- Direct storage of some resources

- Requirement for vehicle crafting

Tow Truck

- Salvaging of vehicles

- Requirement for Vehicle Crafting

Radio:

- Localisation of side missions (Keyvault, ATM etc.)

- Requirement for Vehicle Crafting

Auto Loot:

- Automatic collection of loot (AI)

What is the Vehicle Graveyard?

The Vehicle Graveyard is the car park for vehicles parked incorrectly. There vehicles will be stored that have been parked incorrectly according to the rules.

The vehicles can be bought free at any vehicle dealer (land, air, water). The fee is displayed in the GUI of the Graveyard. This is automatically deducted from the locker.

Picked up vehicles automatically end up in the refund queue.

How is vehicle insurance working?

At the Respect Trader you can buy for a certain amount of Respect a Vehicle Insurance. The Vehicle Insurance insures your vehicle from any kind of destruction (either your own fault or AI) and is stackable to 10.

The following actions will remove the Vehicle Insurance
- Vehicle Salvage (Rubber Duck)

- Vehicle Graveyard


The Vehicle Insurance is not tradable via Player Market.

What is the "Auto Looter" vehicle?

With the Auto Looter you can collect items and weapon from dead bodies per mousewheel menu. The radius is limited to 50 meter.

The following things can't be collected:
- Contents of crates and vehicles
- Loot which spawns in buildings

The Auto Looter is a event only vehicle. It can't be obtained in a normal way.

How does the autoloader on Russian tanks (RHS) work?

Information about this you can find in the official RHS documentation: https://www.rhsmods.org/w/autoloaders

How is the Active Protection System working?

The Active Protection System (APS) protects the vehicle from missile attacks. A so-called hard-kill system is used here, where the missile is destroyed before it even reaches the vehicle. See also https://en.wikipedia.org/wiki/Active_protection_system

Each vehicle has a certain number of uses. You can view these here: https://avmg.eu/index.php?faq-…cial-abilities/

Due to balance reasons a reload of the APS is only possible when retrieving the vehicle out of any Virtual Garage.

Arma 3 Exile - Systems

How is the Plant/Farm Management System working?
Plant Management System

All over the map you can find seeds. You can also find them in missions and side missions.

When you have found seeds, you can plant them via double click in your territory. You can plant a maximum of 10 plants per species, depending on the territory level. The following levels are needed:

Base Level 1 - 4: One Plant

Base Level 5 - 9: Two Plants

Base Level 10 - 14: Three Plants

Base Level 15 - 19: Four Plants

Base Level 20 - 25: Five Plants

Base Level 26: Six Plants

Base Level 27: Seven Plants

Base Level 28: Eight Plants

Base Level 29: Nine Plants

Base Level 30: Ten Plants

Every plant need to be irrigated and fertilized. You can do both 30 times, but only once per server period. When you plant the seeds, the plant needs at least 5 days to grow. So after 5 days you can harvest it. The more you water and fertilize it, the more it returns when harvested. For every activity you need a tractor. You can check the status of your plants in the XM8.

The maximum amount of returns is 15 items per plant. Exceptions here are Wheat, Corn, Cotton, Vishpirinium and Rubber which gives the maximum possible output.

For irrigating you need a Water Canister with Fresh Water or a Bottle of Fresh Water.

Organic Fertilizer can be crafted from: Rotten Item/Meat/Fish (+1 Fertilization level)

Chemical Fertilizer can be crafted from: Rotten Item/Meat/Fish + Gun Powder (+ 2 Fertilization level)

You can craft the Fertilizer with a Empty Food Canister you can buy. The rotten fruits can be found everywhere on the map and also on DMS Missions. Gun Powder can be mined.

A water pump ("Water Pump") can be used to irrigate several plants in the immediate vicinity.

The Composter can be used to convert fruit into rotten fruit (Rotten Item). The Composter can also be used to produce Fertilizer with the corresponding items in the Composter. This is always done at the start of the server. Finally, the Ccomposter can be used to supply several plants in the immediate vicinity with Fertilizer.

Some plants give rotten fruits when harvested. The probability is 1:1.

The selling price for drugs per plant depends on the intermediate steps to the end product.

Farm Management System

When you have bought an animal, you can plant them via double click in your territory. You can place a maximum of 10 animals per species, depending on the territory level. The following levels are needed:

Base Level 1 - 4: One Animal

Base Level 5 - 9: Two Animals

Base Level 10 - 14: Three Animals

Base Level 15 - 19: Four Animals

Base Level 20 - 25: Five Animals

Base Level 26: Six Animals

Base Level 27: Seven Animals

Base Level 28: Eight Animals

Base Level 29: Nine Animals

Base Level 30: Ten Animals

Every animal need to be given water and food. You can do both 30 times, but only once per server period. When you place the animal, the animal needs at least 5 days to grow. So after 5 days you can gut it. The more you given it water and food, the more it returns when gutted. For every activity you need a tractor. You can check the status of your plants in the XM8.

The maximum amount of returns is 15 items per plant.

For irrigating you need a Water Canister with Fresh Water or a Bottle of Fresh Water.

The following things animals eat:

- Beef Steak: Fin, Alsatian, Snake

- Carrot: Rabbit

- Grass: Goat, Sheep, Cow

- Corn: Hen, Rooster, Duck

- Potato: Pig

A water sink ("Sink") can be used to irrigate several plants in the immediate vicinity.

The Trough (Metal) can be used to give animals food in the immediate vicinity.

The selling price for meat depends if the animal is herbivore or canivore.

What are the skill levels?

There is a maximum of 10 skill levels. The skills are calculated 100*level. This means that you have to do 1000 activities in one area to get level 10.

Depending on the level, there is a multiplier in the earnings. This is 0.25 + level. This means that at level 10 you have a multiplier of 2. This means that depending on the activity, there is a chance of better items or the output is doubled. The maximum reachable amount of skill points is 999.999.

Technically there is no level limit, but it requires 10 level to reach the maximum output of earnings for the specific activity. Some activity can unlock special rewards at higher levels.

Currently you get for 1 skill point 1 Poptab per hourly through Wages. For the following exceptions you get for 10 skill points 1 Poptab:

- Fishing

- Harvesting

- Mining

- Butcher

An explanation of the specific earnings can be found in the FAQ article on the activity, if available.

There are skill levels for the following activities, and skill points are also shown for each.

  1. Fishing
    1. Fishing from a boat
  2. Sand Bags
    1. Crafting sandbags
  3. Salvaging
    1. Salvaging of vehicles
  4. Harvesting
    1. Water plants
    2. Fertilize plants
    3. Harvest plants
  5. Metal Processing
    1. Recovery of metal through scrap and containers
  6. Mining
    1. Mining of stones in the quarry
  7. Butcher
    1. Give food and water to animals
    2. Gut animals
  8. Wood Chopping
    1. Chopping trees
  9. Robbery
    1. Robbing ATM
How is fishing working?

Fishing is one of the simplest activities. But how does it work?
- to be able to fish you need a Fishing Boat
- you can buy the boat for level 1 from the Trader
- You get boats for level 2 and 10 automatically when you level up
- after level 10 you automatically get a new boat (until level 150)
- you can fish using the scroll wheel or per hotkey
- Fishing is only possible in the authorised zones

Functionality:
- the net is temporarily removed from the inventory when you call it out
- after you have had to wait a few seconds, either your net is lost or you retrieve it (= it is added to your inventory)
- the chance of losing the net depends on the skill
- you can either get fish or any other rubbish you can find in the ocean
- the chance of getting a Rubber Duck increases with each level
- your catch is automatically added to your boat; when your boat is full, the catch is released again
- you have to wait 30 seconds between each time; the time decreases by 2 seconds with each level (i.e. down to 10 seconds)

How is the ATM Robbery working?

ATMs spawn on all servers. The spawn of these machines is always randomised (= not always in the same position). You can break open the machines with a crowbar. The crowbar will break in the process. The amount you get depends on your Robbery Skill. Vending machines can be used outside the safe zone to transfer money. You will need a credit card for this.

- each robbery guarantees you at least 25,000 Poptabs and 2,500 Respect

- with each skill level the guaranteed amount of Poptabs increases by 10%, so you can get up to 25,000 Poptabs and 2,500 Respect extra

- with each skill point you receive an additional 35 Poptabs and 10 Respect, so you can get up to 35,000 Poptabs and 10,000 Respect

- as your skill level increases, the chance of getting up to 75,000 additional Poptabs and 7,500 Respect increases

- you can also randomly receive up to 100,000 Poptabs and 10,000 Respect by increasing your skill level

- with a certain percentage you have the chance that the Crowbar will not break

ATMs can be located with Radio Service Vehicle/Backpacks.

How is the Keyvault working?

Keyvaults (containers) spawn at certain positions on the map. To get into these you need a keycard. There are 6 different keyvaults, and therefore also keycards. Each level (Zeta to Alpha) results in better loot. The keyvault can only be opened once per server period.

The following drops appear in Keyvaults:
- Rubber Ducks (2 * level)
- Vehicle crafting items (5 * level)
- Money (37500 * level)
- Weapons (only one weapon per vault and a couple of random magazines)
- Special clothing (only one item per Vault)

- Keycards, Police Safe Keys and Construction Supply Cards

With every Keyvault, you opened, you will get Respect (1.250 * Level).

Keyvaults can be located with Radio Service Vehicle/Backpacks.

How is the Sand Beach working?

There are one or more sand beaches on each map. There you will find piles of sand that you can "mine" with a Shovel (Melee). Depending on your skill level, you will receive at least one Sand Bag. You will need a Burlap Sack to mine the sand pile.

Note: The Tempest Device cannot be used for this action.

How is the Quarry working?

There is one or more Quarry on every map. There you will find stones that you can mine with a Pickaxe (Melee). Depending on your skill level, you will receive at least four resources (depending on the type of stone). You can sell gemstones and crystals. You can process metal into ingots, which can also be sold. Stones can be processed into cement (Cement Bag) or mortar (Bucket of Mortar).

Note: The Tempest Device cannot be used for this action.

What are Daily Rewards?

You can earn rewards every day via Daily Rewards. The following conditions must be met before you can collect Daily Rewards:

- 60 minutes playing time (billed via Wages)

- for 50,000 Respect you can buy the Daily Reward on regular days

- on the last day of the month you can buy all the days you don't have yet for 25,000 respect per day

You can collect your Daily Rewards at the Office Trader.

You can get the following items from the Daily Rewards:

- on normal days: Poptabs, Respect, Vehicle Crafting Items, Base Building Items

- on day 7, 14, 21 and 28: Rubber Ducks, special clothing (XL, helmet, night vision goggles), Advanced weapons and Keycards

- last day of the month: special vehicle*

If you have redeemed your Daily Reward, this status will be reset at midnight. Otherwise it will continue to run the next day until you have collected it.**

* This vehicle is changed every month. Exceptions are possible.

** Example: you play for 60 minutes today because you have no other time. This means you can play the other 60 minutes tomorrow so that you can collect your Daily Reward. If you have already played 120 minutes, you will not receive any additional minutes until you have collected the Daily Reward. It is not possible to skip days. You always collect the reward that is next in line.

A list of all Daily Reward vehicles can be found here: https://avmg.eu/index.php?faq-…cial-abilities/

How is the Police Safe working?

There are police safes all over the maps. These can be opened with keys that can be found in radioactive zones. A maximum of 5 will spawn at any one time, but with a short delay.

The following rewards (with corresponding probability) can be found in the Police Safe:

- 100%: at least 5,000 poptabs, but a maximum of 15,000 poptabs

- 45%: 1- 5 Keycards, Police Safe Keys or Construction Supply Cards

- 20%: 2 Rubber Ducks

- 1%: Special weapons or special clothing

Police Safes can be located with Radio Service Vehicle/Backpacks.

How is the Construction Supply Chest working?

Construction Supply Chests spawn mainly in construction sites, unfinished buildings, schools, warehouses and shops. There, the chests spawn in a certain type of shop. The chests can be opened with a Keycard, which can be found in radioactive zones.

The following rewards (with corresponding probability) can be found in the Construction Supply Chest:
- 100%: at least 5 Ressources for construction
- 100%: at least 1 Tool
- 100%: at least 1 Base Building Object
- 25%: up to 1 Base Object
- 15%: up to 1 Building
- 75%: up to 1 Container
- 75%: up to 1 Crafting Object
- 50%: at least 1 Base Light
- 5%: up to 1 Service Object
- 2% up to 1 Vehicle Crafting Object
- 1%: Mining Rig or Distillery

Construction Supply Chests can be located with Radio Service Vehicle/Backpacks.

How can I adjust my Spawn Loadout?

You can freely customise your loadout with the available items on the Respect Trader. Saving the loadout costs Respect. With Respawn, you spawn with this loadout until you change it. The loadouts are set for every server.

Which automatisations exist and what can they do?

All automatisions are done when the server is starting. Please be aware, that you have to choose the end product on certain automatisions.

Pressure Washer
- empties all fillable items

Rusty Cisern
- fills Fuel Barrel and Fuel Canister with Fuel

Water Cooler (New)
- fills Plastic Bottle und Canister with Fresh Water

Water Pump
- fills Water Canister and Fuel Canister with Fresh Water

Water Source
- fills Plastic Bottle, Canteen, Water Canister and Fuel Canister with Dirty Water

Composter
- produces Rotten items (1:1)
- produces Fertilizer (3 Fish Filet; 3 Rotten items)

Fish Cutting Crate
- produces Fish Filet (4 pcs per fish)

Mortar and Pestle
- produces Flour (1:1)
- produces Instant Coffee Beanz (1:1)

Chemistry Workbench
- produces Chemical Fertilizer (1x Gunpowder + 1x Organic Fertilizer)
- produces Vishpirin (2 Vishpirin Powder Bottles)
- produces Plastic Bottles (2 Latex Milk)

Sewing Machine
- produces Duct Tape (1 Cotton + 1 Latex Milk)

Mining Rig:
- see https://avmg.eu/index.php?faq-…mining-working/

Furance:
- produces Coal (1x Wood)

What is the Combat Air Patrol?

The Combat Air Patrol (CAP) is generally an air surveillance mission.

There is a chance that a CAP will spawn every 45 minutes. The following criteria must be met:
- at least 5 players online
- at least 1 player in the aircraft
- probability of 25% (if the 25% is not reached, a new cool-down of 120 seconds will start)
- there is a 10% chance that an Ace Fighter will spawn (the probability increases by 5% for each player who flies an Ace Fighter themselves).

The CAP spawns with 2 planes per player in a plane. This value is increased depending on the number of aircraft in the air.

The CAP objective is to destroy all of the players air assets. The aim of the players is to destroy all CAP.

Players receive respect for each aircraft destroyed.

If, after the CAP was spawned, there is no player plane in the air for 120 seconds, the CAP will despawn automatically.

How is Bitcoin Mining working?

First, you need a mining rig. These can be found in construction supply chests. A maximum of two (Level 15 and Level 30) can be placed. As with other types of production, Bitcoin production can be adjusted.

At least 10 GPUs are always required. The GPU is consumed depending on the Bitcoin to be produced. The ratio is as follows:
- Bronze: 3 are produced per GPU
- Silver: 2 are produced per GPU
- Gold: 1 is produced per GPU

The Bitcoins can be exchanged for special items at the Bitcoin Trader (Blackmarket Trader).

Multilingualism
The content is not tied to a specific language or there should be no translation. The content will be provided for each language separately.

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