FAQ
General Topics
We currently offer the following ranks for VIP, depending on the duration and amount of donations:
- VIP light (lasts for one month; at least 10 Euro)
- VIP plus (lasts for three months; at least 50 Euro)
- VIP gold (lasts for six months; very high donations or long-term donators)*
Donations will be automated processed by the system 30 minutes after they were received.**
In general, we offer the following bonuses for donors:
- own Discord channel
- access to our Minecraft server
For Arma 3: due to Bohemia Interactive's regulation that mod creators are free to monetize their mods, we can offer no to limited bonuses for donators due to the use of CUP, RHS and 3CB.
Currently we can offer donors the following:
- more vehicles refundable in Self Service (Panel)
- every 60 minutes of active playtime you get up to three Rubberducks depending on your VIP rank***
* VIP gold is additionally unlocked for Supporters
** Attention: this is only for donations received via the Forum
*** Rubberducks can be used to craft special items, including vehicles.
- looking into stats and logs, e.g. Wages, Skills, Territory, Vehicles, Refund Queue
- renew Territory for the same amount as ingame (VIP only)
- delete constructions and containers of your own Territory
- refund destroyed vehicles if possible (limited to VIP rank, but you can still contact staff)
Panel
In general, you can refund 3 vehicles. The cooldown per vehicle is 24 hours. This means that if you have already refunded 3 vehicles, you must wait until the first vehicle has completed its cooldown.
There is an increased limit for refunding vehicles for streamers and donators. These are:
- Streamer/VIP I: 6 vehicles
- VIP II: 12 vehicles
- VIP III: unlimited
Only vehicles that are labelled "Game Error/Bug" can be refunded. For all other vehicles, the general handling via ticket applies.
If your daily limit has already been used up, you can open a ticket. Please note that we may request video evidence and may refuse to refund a vehicle without it.
Arma 3 Exile - General
Due to the number of mods that are loaded at start-up, it is important to use an SSD hard disk or an NVMe hard disk. These sometimes work hundreds of times faster than an outdated HDD hard drive.
The processor is also important for Arma 3. Contrary to what is usually claimed, it is not the number of cores that is important, but the clock frequency. Accordingly, we recommend a processor with at least 4 cores (with Hyperthreading 8 cores), which has a clock frequency of at least 3 GHz. However, the most common processors from Intel and AMD already achieve higher values.
In addition to the processor, the graphics card is also important. Do not use old graphics cards or the integrated graphics unit of the processor.
At least important is the main memory, whereby we recommend a minimum of 8 GB. Please note the clock frequency supported by the mainboard and processor. You can find information about this on the manufacturer's website or in the manual.
You can also find more information about the hardware on these websites:
- https://www.harddrivebenchmark.net/
- https://www.cpubenchmark.net/
- https://www.memorybenchmark.net/
- https://www.videocardbenchmark.net/
Best advise: To further improve the performance of Arma 3, you can use the Performance Branch of the game. You can find more information here: https://community.bistudio.com/wiki/Arma_3:_Steam_Branches
Also you can boost the performance with the following settings in the Launcher:
A customized Memory Allocator can be one like this: https://github.com/GoldJohnKing/mimalloc
You can also find more information about Arma 3 on the official Discord of the Arma family: https://discord.com/invite/arma
Since the Arma 3 launcher has been constantly improved over the last few years, we recommend using it.
We are aware that there are still players who use the A3Launcher http://a3launcher.com/. Due to the limited support, we strongly advise against using this launcher. Also, there are always errors caused by its use.
If you need help setting up or understanding the onboard Arma 3 launcher, please feel free to join the Arma 3 Discord: https://discord.gg/arma
Hint: before you do the following things just take a look into that FAQ article: https://avmg.eu/index.php?faq-…ce-des-spiels-verbessern/
At first please verify the game cache of Arma 3:
If it's a mod, you also can repair the mod via Arma 3 Launcher:
Important information: after repair you need to restart the Launcher.
First of all, please create a ticket in Discord so that we can help you with this.
Please download the following file: https://sourceforge.net/projec…tr/files/WinMTR-v092.zip/
Extract the file WinMTR-v092.zip and open the folder WinMTR_x64. Double click WinMTR.exe. Now a program should open which looks like this:
In the "Host" field, enter the IP address of the server on which you are playing. You can find the IP address as follows:
Please leave the MTR open for at least 1000 runs. Please send the MTR data in the ticket you opened. Please also give us your public IPv4 address (you can find this, e.g. via https://whatismyipaddress.com/) so that we can also perform an MTR from the server.
This is a known bug, especially in RHS vehicles. Mostly Russian T-tanks are affected, but also helicopters.
The problem can be solved by setting the graphics settings PiP (Picture in Picture) to Very High or Ultra.
Due to the physics in Arma 3, any use of the parachute, e.g. replacing in inventory or catapulting out of an aircraft, will cause the backpack to disappear or be deleted. We therefore advise against carrying a backpack in aircraft. If the backpack is lost due to something like this, it will not be replaced.
Please be aware that these mods are client-side mods. Other players don't see or hear your changes.
This is a bug in infiSTAR Vision. We do not have a whitelist on the server and therefore you cannot be added. A relog fixes the problem quite simply. A fix for this problem is not in sight from infiSTAR.
With the Hive you can use your account and your data on every map we host.
Following data is shared:
- Family & Party
- stats on account
- Locker at Trader
- Trader Virtual Garage
- Refund Queue
Following data is not shared:
- Family Marker
- everything on the map itself
- everything in connection with your territory
- Listings in Player Market
To calculate the FOV relative to the resolution of your screen, you can use this calculator: https://gamecalculator.netlify.app/#/arma3-fov-calculator
You can adjust the values accordingly in the local files in your profile. You can find a detailed tutorial here: https://steamcommunity.com/sha…iledetails/?id=1731376270
Arma 3 Exile - Territories
1. Find a nice place where you want to build.
2. Use 'Can I build here?' on the XM8 front page and check, if this place is available.
3. You can buy yourself a flag at the Trader. It costs 75.450 Poptabs and requires 50.000 Respect.
4. When you place the flag, please use a proper name. Otherwise admins will rename it.
5. Players within a group are allowed to have a maximum of two territories.
6. Bases have to be renewed after 30 days.
Vehicles may remain on the server for 48 hours and are then automatically deleted. For the benefit of the frames (FPS) of your fellow players and of course yourself, the vehicles should be parked in the virtual garage. Bases must be paid for every 30 days.
Please also take a look into: https://avmg.eu/index.php?faq-…t-my-own-customized-flag/
The flag can only be moved by an admin. You can request this via Ticket.
Yes, this is possible. Please open a Ticket in Discord. The following requirements need to be fullfilled:
- only allowed file format is PNG
- allowed size of image is 512x256px (not more, not less)
- image doesn't break any copyright of a 3rd party
In some cases a base can be restored. The maximum time to restore a base after deletion is two days. You can request the restoration via Ticket.
A good alternative to buying vehicles is to craft them. To craft vehicles you need your own territory, alternatively building rights are also sufficient. The most important tool is the "Vehicle Crafting Terminal", which you can use to craft vehicles. You also need a "Vehicle Crafting Crate" in which you put the items for crafting the vehicles.
You can view all the requirements you need to craft a specific vehicle directly in the "Vehicle Crafting Terminal".
Note that the "Vehicle Crafting Crate" is emptied. Only tools remain in the crate. Crafted vehicles automatically go into the Refund Queue.
For some vehicles you need a specific Base Level. You can find this in the "Vehicle Crafting Terminal".
Arma 3 Exile - Missions
Mission vehicles in that sense no longer exist.Most vehicles, except for rewards from static missions, must be claimed. Claimed vehicles run on the player's own account and can therefore be replaced. All vehicles that do not run on the player's account will not be replaced.
Vehicles from static missions are generally not replaced.
The roaming AI only spawns up to a player count of 15 players. After that, the spawn is deactivated on the script side to save resources on the server. However, existing roaming AI will continue to be processed on the server.
- more than 30 players: 10 minutes
- more than 20 players: 15 minutes
- less than 20 players: 25 minutes
- when there is no player in 1000m radius: 15 minutes (skips to other values when players are in 1000m radius)
- when AI is naked: 2 minutes
The unit scanner can then be activated via the XM8. By default, all vehicles, static weapons, crates and living AI are displayed. Alternatively, dead AI can be displayed.
The standard range is 200m, but can be extended to 1000m. For every 15 kills of AI, 1m is added.
Based on the Laws of War DLC campaign, there are minefields that need to be cleared.
Clearing can be done:
- with vehicles
- with a drone
- on foot with a Demining Kit
It is also recommended to carry a Mine Detector.
The cleared mines can be sold at the Trader. In addition, a crate spawns that also contains some mines. This is used in case players do not clear the mines on foot.
The general template for missions can be downloaded here: http://sys.avmg.eu/public/dl/arma3/mission_template.VR.zip. The template can be loaded directly in the Eden Editor.
Please note the following:
Attributes must not be changed for objects. I do this manually.
If you have completed a mission, please send it to me via DM in Discord. The message should have the following format:
QuoteMission Name:
Mission type: Mission/Mini Static/Static
Mission text (on spawn):
Missionstext (on finish):
Kind of reward in crate:
Reward vehicle:
Arma 3 Exile - Trader
The question marks mean that you do not have enough respect for the item to be displayed.
The respect levels can be found here: https://avmg.eu/index.php?faq/#entry-20
Level 1: 0
Level 2: 3.125
Level 3: 6.250
Level 4: 12.500
Level 5: 25.000
Level 6: 50.000
Level 7: 75.000
Level 8: 100.000
Level 9: 125.000
Level 10: 150.000
Level 11: 175.000
Level 12: 200.000
Level 13: 250.000
Level 14: 300.000
Level 15: 500.000
Level 16: 1.000.000
Level 17: 1.250.000
Level 18: 1.500.000
Level 19: 1.750.000
Level 20: 2.000.000
Level 21: 2.500.000
Level 22: 3.000.000
Level 23: 3.500.000
Level 24: 4.000.000
Level 25: 5.000.000
Arma 3 Exile - Weapons
Arma 3 Exile - Vehicles
Yes, this is generally possible. However, this ability is only unlocked for special vehicles, as you can craft. You can find these in the Vehicle Crafting list with the name “Dynamic Loadout”. Alternatively, you can find all unlocked vehicles under the specification “Customizable” here: https://avmg.eu/index.php?faq-…d-deren-f%C3%A4higkeiten/
You can open the Pylon Manager at all hangars (also available for your own territory) via the scroll-down menu.
First of all, we would like to point out that any violation of the rules will be punished.
Since this is a high-value vehicle, we have to differentiate to what extent previous rule violations influence the punishment.
Generally, we give a warning for the first offence. In case of a second offence, the vehicle will be deleted after consultation with a higher team member. If there is another offence after that, a ban on using that vehicle will be issued.
Via scroll menu you can add AI to the driver seat of the vehicle. How it works exactly:
- AI can only be added when: no driver, player is in a group (party), system not activated on the vehicle
- will be removed when: player dies, AI dies, player gets out of vehicle, vehicle gets destroyed, player disconnects
- the activation costs 5000 Poptabs
Rubber Duck Fahrzeuge mit Speziallackierungen (mit dem Prefix "Special") haben eine erhöhte Kapazität (Basiswert * 5), Panzerung (Basiswert * 2) sowie eine erhöhte Endgeschwindigkeit.
In general, every vehicle crafted via the Vehicle Crafting Terminal can use the Pylon Manager.
Vehicles which actually are able to use the Pylon Manager can be found here: https://avmg.eu/index.php?faq-…-their-special-abilities/
These vehicles are marked with "Customizable".
Medic/Police:
- Complete healing of the character
- Possibility of respawn
- Requirement for vehicle crafting
Repair:
- Repair of vehicles
- Requirement for vehicle crafting
Rearm:
- Rearm of vehicles
- Requirement for Vehicle Crafting
Refuel:
- Refuel of vehicles
- Requirement for Vehicle Crafting
Multi:
- Repair of vehicles
- Rearm of vehicles
- Refuel of vehicles
- Requirement for Vehicle Crafting
Build:
- Direct storage of some resources
- Requirement for vehicle crafting
Tow Truck
- Salvaging of vehicles
- Requirement for Vehicle Crafting
Radio:
- Localisation of side missions (Keyvault, ATM etc.)
- Requirement for Vehicle Crafting
Auto Loot:
- Automatic collection of loot (AI)
The Vehicle Graveyard is the car park for vehicles parked incorrectly. The team stores vehicles there that have been parked incorrectly according to the rules.
The vehicles can be bought free at any vehicle dealer (land, air, water). The fee is displayed in the GUI of the Graveyard. This is automatically deducted from the locker.
Picked up vehicles automatically end up in the refund queue.
At the Respect Trader you can buy for a certain amount of Respect a Vehicle Insurance. The Vehicle Insurance insures your vehicle from any kind of destruction (either your own fault or AI) and is stackable to 10.
The following actions will remove the Vehicle Insurance
- Vehicle Salvage (Rubber Duck)
- Vehicle Graveyard
The Vehicle Insurance is not tradable via Player Market.
With the Auto Looter you can collect items and weapon from dead bodies per mousewheel menu. The radius is limited to 50 meter.
The following things can't be collected:
- Contents of crates and vehicles
- Loot which spawns in buildings
The Auto Looter is a event only vehicle. It can't be obtained in a normal way.
Information about this you can find in the official RHS documentation: https://www.rhsmods.org/w/autoloaders
Arma 3 Exile - Systems
There is a maximum of 10 skill levels. The skills are calculated 100*level. This means that you have to do 1000 activities in one area to get level 10.
Depending on the level, there is a multiplier in the earnings. This is 0.25 + level. This means that at level 10 you have a multiplier of 2. This means that depending on the activity, there is a chance of better items or the output is doubled. The maximum reachable amount of skill points is 999.999.
Technically there is no level limit, but it requires 10 level to reach the maximum output of earnings for the specific activity. Some activity can unlock special rewards at higher levels.
Currently you get for 1 skill point 1 Poptab per hourly through Wages. For the following exceptions you get for 10 skill points 1 Poptab:
- Fishing
- Harvesting
- Mining
- Butcher
An explanation of the specific earnings can be found in the FAQ article on the activity, if available.
There are skill levels for the following activities, and skill points are also shown for each.
- Fishing
- Fishing from a boat
- Sand Bags
- Crafting sandbags
- Salvaging
- Salvaging of vehicles
- Harvesting
- Water plants
- Fertilize plants
- Harvest plants
- Metal Processing
- Recovery of metal through scrap and containers
- Mining
- Mining of stones in the quarry
- Butcher
- Give food and water to animals
- Gut animals
- Wood Chopping
- Chopping trees
- Robbery
- Robbing ATM
Fishing is one of the simplest activities. But how does it work?
- to be able to fish you need a Fishing Boat
- you can buy the boat for level 1 from the Trader
- You get boats for level 2 and 10 automatically when you level up
- after level 10 you automatically get a new boat (until level 150)
- you can fish using the XM8 or via the scroll wheel
- Fishing is only possible in the authorised zones
Functionality:
- the net is temporarily removed from the inventory when you call it out
- after you have had to wait a few seconds, either your net is lost or you retrieve it (= it is added to your inventory)
- the chance of losing the net depends on the skill
- you can either get fish or any other rubbish you can find in the ocean
- the chance of getting a Rubber Duck increases with each level
- your catch is automatically added to your boat; when your boat is full, the catch is released again
- you have to wait 30 seconds between each time; the time decreases by 2 seconds with each level (i.e. down to 10 seconds)
ATMs spawn on all servers. The spawn of these machines is always randomised (= not always in the same position). You can break open the machines with a crowbar. The crowbar will break in the process. The amount you get depends on your Robbery Skill. Vending machines can be used outside the safe zone to transfer money. You will need a credit card for this.
- each robbery guarantees you at least 25,000 Poptabs and 2,500 Respect
- with each skill level the guaranteed amount of Poptabs increases by 10%, so you can get up to 25,000 Poptabs and 2,500 Respect extra
- with each skill point you receive an additional 35 Poptabs and 10 Respect, so you can get up to 35,000 Poptabs and 10,000 Respect
- as your skill level increases, the chance of getting up to 75,000 additional Poptabs and 7,500 Respect increases
- you can also randomly receive up to 100,000 Poptabs and 10,000 Respect by increasing your skill level
- with a certain percentage you have the chance that the Crowbar will not break
ATMs can be located with Radio Service Vehicle/Backpacks.
Keyvaults (containers) spawn at certain positions on the map. To get into these you need a keycard. There are 6 different keyvaults, and therefore also keycards. Each level (Zeta to Alpha) results in better loot. The keyvault can only be opened once per server period.
The following drops appear in Keyvaults:
- Rubber Ducks (2 * level)
- Vehicle crafting items (5 * level)
- Money (37500 * level)
- Weapons (only one weapon per vault and a couple of random magazines)
- Special clothing (only one item per Vault)
- Keycards, Police Safe Keys and Construction Supply Cards
With every Keyvault, you opened, you will get Respect (1.250 * Level).
Keyvaults can be located with Radio Service Vehicle/Backpacks.
There are one or more sand beaches on each map. There you will find piles of sand that you can "mine" with a Shovel (Usable). Depending on your skill level, you will receive at least one Sand Bag. You will need a Burlap Sack to mine the sand pile.
Note: The Tempest Device cannot be used for this action.
There is one or more Quarry on every map. There you will find stones that you can mine with a Pickaxe (Usable). Depending on your skill level, you will receive at least four resources (depending on the type of stone). You can sell gemstones and crystals. You can process metal into ingots, which can also be sold. Stones can be processed into cement (Cement Bag) or mortar (Bucket of Mortar).
Note: The Tempest Device cannot be used for this action.
You can earn rewards every day via Daily Rewards. The following conditions must be met before you can collect Daily Rewards:
- 60 minutes playing time (billed via Wages)
- for 50,000 Respect you can buy the Daily Reward on regular days
- on the last day of the month you can buy all the days you don't have yet for 25,000 respect per day
You can collect your Daily Rewards at the Office Trader.
You can get the following items from the Daily Rewards:
- on normal days: Poptabs, Respect, Vehicle Crafting Items, Base Building Items
- on day 7, 14, 21 and 28: Rubber Ducks, special clothing (XL, helmet, night vision goggles), Advanced weapons and Keycards
- last day of the month: special vehicle*
If you have redeemed your Daily Reward, this status will be reset at midnight. Otherwise it will continue to run the next day until you have collected it.**
* This vehicle is changed every month. Exceptions are possible.
** Example: you play for 60 minutes today because you have no other time. This means you can play the other 60 minutes tomorrow so that you can collect your Daily Reward. If you have already played 120 minutes, you will not receive any additional minutes until you have collected the Daily Reward. It is not possible to skip days. You always collect the reward that is next in line.
A list of all Daily Reward vehicles can be found here: https://avmg.eu/index.php?faq-…-their-special-abilities/
There are police safes all over the maps. These can be opened with keys that can be found in radioactive zones. A maximum of 5 will spawn at any one time, but with a short delay.
The following rewards (with corresponding probability) can be found in the Police Safe:
- 100%: at least 5,000 poptabs, but a maximum of 15,000 poptabs
- 45%: 1- 5 Keycards, Police Safe Keys or Construction Supply Cards
- 20%: 2 Rubber Ducks
- 1%: Special weapons or special clothing
Police Safes can be located with Radio Service Vehicle/Backpacks.
Construction Supply Chests spawn mainly in construction sites, unfinished buildings, schools, warehouses and shops. There, the chests spawn in a certain type of shop. The chests can be opened with a Keycard, which can be found in radioactive zones.
FThe following rewards (with corresponding probability) can be found in the Construction Supply Chest:
- 100%: at least 5 Ressources for construction
- 100%: at least 1 Tool
- 100%: at least 1 Base Building Object
- 25%: up to 1 Base Object
- 15%: up to 1 Building
- 75%: up to 1 Container
- 75%: up to 1 Crafting Object
- 50%: at least 1 Base Light
- 5%: up to 1 Service Object
- 2% up to 1 Vehicle Crafting Object
Construction Supply Chests can be located with Radio Service Vehicle/Backpacks.
You can freely customise your loadout with the available items on the Respect Trader. Saving the loadout costs Respect. With Respawn, you spawn with this loadout until you change it. The loadouts are set for every server.
All automatisions are done when the server is starting.
Pressure Washer
- empties all fillable items
Rusty Cisern
- fills Fuel Barrel and Fuel Canister with Fuel
Water Cooler (New)
- fills Plastic Bottle und Canister with Fresh Water
Water Pump
- fills Water Canister and Fuel Canister with Fresh Water
Water Source
- fills Plastic Bottle, Canteen, Water Canister and Fuel Canister with Dirty Water
Composter
- produces Rotten items (1:1)
- produces Fertilizer (3 Fish Filet; 3 Rotten items)
Fish Cutting Crate
- produces Fish Filet (4 pcs per fish)
Mortar and Pestle
- produces Flour (1:1)
- produces Instant Coffee Beanz (1:1)
Chemistry Workbench
- produces Chemical Fertilizer (1x Gunpowder + 1x Organic Fertilizer)
- produces Vishpirin (2 Vishpirin Powder Bottles)
- produces Plastic Bottles (2 Latex Milk)
Sewing Machine
- produces Duct Tape (1 Cotton + 1 Latex Milk)
The Combat Air Patrol (CAP) is generally an air surveillance mission.
There is a chance that a CAP will spawn every 45 minutes. The following criteria must be met:
- at least 5 players online
- at least 1 player in the aircraft
- probability of 25% (if the 25% is not reached, a new cool-down of 120 seconds will start)
The CAP spawns with 2 planes per player in a plane. This value is increased depending on the number of aircraft in the air.
The CAP objective is to destroy all of the players air assets. The aim of the players is to destroy all CAP.
Players receive respect for each aircraft destroyed.
If, after the CAP was spawned, there is no player plane in the air for 120 seconds, the CAP will despawn automatically.