- added visual output why Slingloading is not working (attached to something, already ropes out etc.)
Beiträge von Maletzki
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- fixed bug in Special Equipment Trader
- fixed a couple of bugs in Slingloading Script
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- updated Loot Table, Military and Radiation will spawn new items (including Scopes, TWS/NVG Scopes, NVG, Binoculars and other stuff)
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- updated version of Slingloading (pls report any bugs if there are any)
- adjusted spawn position of reward in mission Plane Steal
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- merged Crew and Pilot categories into Crew/Pilot category
- moved Ballistic Shield to Black Market
- moved SDAR to Black Market
- removed some unused items out of Vanilla Ammo and UGL Ammo
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- internal code changes
- added CUP backpacks to trader (oopsie, sorry again)
- Exile HUD now shows the correct designation of grenades, smokes, flares
- adjusted Environment settings, so temperature is changing a bit
- AI now spawns with BWA3 vests
- some other changes I forgot already
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- fixed typo in fishing
- removed additional check for boats in fishing (so Fishing Barge and Tug Boat can be used)
- added Rubber Duck & Refund Crate to Unit Scanner
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- removed Roaming AI for now
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- Fishing Tug Boat and Fishing Barge can now be used for fishing
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- reduced crafting requirements for Fishing Boats (15 Fish for Tug Boat, 20 Fish for Barge)
- adjusted Leaflet system
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- using new method to load Families out of database
- adjusted some code related to Families
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Please take a look here: https://avmg.eu/index.php?faq-…itional-mods-are-allowed/
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- reduced Keyvault positions (Altis: 62, Chernarus: 68)
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- reduced Roaming AI count to 6 Land, 6 Air to reduce load on server
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- fixed bug in spawning in Static Mission units
- AI can now spawn with Ballistic Shields
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- increased "Carry" range for objects from 5 to 10m
- added back Roaming AI (10 vehicles, 6 helicopters)
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- fixed spawn positions of vehicles bought at Player Market