- cleaned up more parts of the code
- added Chopping rework (it's now connected with the Skill system, you also get Wooden Sticks and Leaves)
- cleaned up more parts of the code
- added Chopping rework (it's now connected with the Skill system, you also get Wooden Sticks and Leaves)
Hello,
Today we would like to inform you about an upcoming change.
In the near future, we will be introducing a major update that will basebuilding completely. We plan to make all objects that can currently available for purchase will be craftable. That means, from the small lantern to the big house. Since there are no recipes for most items, we have to create them first. This takes some time. Currently objects that can be bought are also increased in price, about a hundred times the value of the value needed for crafting. We would like to bring back the idea of survival a little bit.
As of the base building update, all objects and containers in the bases, including plantations, will be deleted. Only the flag incl. level, radius and Virtual Garage will remain. Please also feel free to use the the Locker at the Trader from now on. This offers you enough space to to store valuable things.
Besides the change in the base building we have decided to nerf the Rocket Artys. Therefore, they will be temporarily removed from the shop and inserted in a modified form in the near future. The reason for this is that many players, who already own one, do not understand the function of the DPICM. (cluster bombs) and thus regularly cause the server to crash. Eventually we will bring these vehicles for Rubber Ducks for Rubber Ducks, the price is still unclear (but expect upwards of 500 units). upwards of 500 pieces).
Of course we will inform you in time.
To make it clear: there will be no wipe of money, respect, vehicles and all other items that have nothing to do with Base.
Thank you for your understanding and have fun playing!
Hallo,
heute möchten wir euch über eine anstehende Änderung informieren.
In naher Zukunft werden wir ein größeres Update einpflegen, welches den Basebau komplett verändert. Wir haben vor, alle Objekte, die man aktuelle kaufen kann, craftbar zu machen. Heißt, von der kleinen Laterne bis zum großen Haus. Da es für die meisten Items keine Rezepte gibt, müssen wir diese erst einmal kreieren. Dies dauert einige Zeit. Aktuell kaufbare Objekte werden zudem im Preis erhöht, ungefähr das Hundertfache vom Wert, welcher für das Craften benötigt wird. Wir möchte da ein wenig den Gedanken vom Survival zurück holen.
Im Atemzuge des Basebau Updates werden alle Objekte und Container in den Basen, einschließlich Plantagen, gelöscht. Nur die Flagge inkl. Level, Radius und Virtual Garage bleibt erhalten. Nutzt dazu bitte auch gerne ab sofort den Locker am Trader. Dieser bietet euch genug Platz um wertvolle Dinge zu verwahren.
Neben der Änderung im Basebau haben wir uns entschieden, die Rocket Artys zu nerfen. Dazu werden diese, vorübergehend, aus dem Shop entfernt und zeitnah, in veränderter Form, eingefügt. Grund hierfür ist, dass viele Spieler, die bereits eine besitzen, mit der Funktion der DPICM (Clusterbomben) nicht klar kommen und dadurch regelmäßig den Server zum Absturz bringen. Eventuell bringen wir diese Fahrzeuge für Rubber Ducks erneut ins Spiel, der Preis ist dabei noch unklar (aber rechnet wohl mit aufwärts 500 Stück).
Natürlich werden wir euch rechtzeitig informieren.
Um auch noch klar zu stellen: es wird keinen Wipe von Geld, Respekt, Fahrzeugen und allen anderen Gegenständen, die nichts mit der Base zu tun haben, geben.
Vielen Dank für das Verständnis und weiterhin viel Spaß beim Spielen!
- fixed calculation of Wages
- optimized larger parts of the code
- harvesting crops now return seeds according to the skill level (means, Level 0 = no chance, Level 1 = 10% chance, Level 10 = 100% chance)
- added lambs to client side
- deactivated Anti-Ramming feature in safe zones (it was annoying, I know)
- it's now possible to store UAV/UGV in the VG at Traders
- removed the ability to store Static Weapons of any kind at Traders
- reworked Wages system again
VIP users now will get Rubber Ducks again every 60min
All users will now get 1 Rubber Duck after 120min as Activity Bonus.
To bring you some happiness in your life there will be a Double Rubber Duck Sunday with each Rubber Duck (so up 8 per Wages) doubled.
- Rubber Ducks will now go back into the inventory of the player
- added mapping to Radioactive Island (North), there is something cooking up there
- reverted one version back of loot spawner, magazines should spawn correct now
- activated loot spawning on Sector B and Radioactive Island (North)
- added Skill overview
- added Wages overview
- player server change dropdown will now show VIP state
- removed deprecated function "infiSTAR Unban"
- added new Wages system*
- removed ability for admins to give players wages
The idea is based on a roleplay based Payday system. You now get Wages every 60 minutes. The timer counts every 60s, so you won't lose any minute towards your Wages. Also, Rubber Ducks also got a rework. Instead of 60min play time, you now have to play 120min to get them. Like with normal Wages, the counter won't stop when you log out. That means in general: you have 55min, but you have to go. The system safes the count and will start with it when you log in back again, so you only have to play 5min until you get Wages. The only limitation we build in is, that the timer won't count in Safe Zones (Trader) and Territories to prevent AFK abusing.
The amount of how many Wages you get depends on your respect and also of how many skill activities you did. For every single activity, you get 1 Poptab. Means, if you already did 3000 Harvesting tasks, you get a skill bonus of 3000 Poptabs.
As far from I see it's enabled server-side, so I really have no idea why. You could try ask in our Discord. Maybe some user is also using it already.
- magazines of weapons should now have full ammo count when looting
- fixed bug where ships aren't claimable
- rewrote Claim Vehicle system from scratch
- fixed another possible UAV ownership bug
- Service Point should working now on Chernarus and Napf
- if AI is dead for at least 15min, and no player is around in 1250m, the AI will despawn (to save performance); otherwise they will stay for 25min (to give looters a chance to loot their AI)
- added missing vehicles to tow script
- temporary mortar can now be transported in vehicles, dissembling is anyway not working as it returns nothing (intended!)