- fixed base building
Beiträge von Maletzki
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- fixed issue where Painting on Tanoa wasn't possible
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Nope, gibt es nicht. Ist die Kiste weg, ist sie weg.
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- adjusted loot distribution of loot in "Contaminated Cargo" mission (already done yesterday)
- adjusted Hangar position on Altis Radioactive Island
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- fixed quacking from Rubber Duck vaults
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- adjusted again logic of reward distribution of "Mighty Tailor" and "Contaminated Cargo" mission
- Boats can only retrieved from Boat Trader VG now
- Planes can only retrieved from Aircraft Trader VG now
- random Virtual Garages (at fuel stations) can only retrieve land vehicles now
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- fixed issue where Compass and Map wouldn't be linked to player when doing Take All
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- added Defibrillator to spawn loadout
- "Contaminated Cargo" mission only spawns Hazmat Gear
- changed logic of XL gear spawning In Mighty Tailor" & "Contaminated Cargo" mission
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- players now spawn in prone animation after revive
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- adding missing Trader spawns to Spawn Selection
- players can now spawn at Medical Vehicles of group members
- players can now spawn at alive group members
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- deleted duplicated vehicle: O_T_LSV_02_armed_ghex_F
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- adjusted message for Virtual Garage upgrade (money needs to be on Locker)
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- switch PRP-3 Mortar from VMF to VDV
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- reduced space of Item Storage at Locker due to bugs
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- Unit Scanner will show Trader now as Trader instead of AI
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- removed duplicated vehicle: avmg_f35_aa & avmg_f35_cas
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- removed a couple of vehicles from Vehicle Texture blacklist to give more room to adjust textures to vehicles
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- removed duplicated Hilus (class name: CUP_O_Hilux_unarmed_CR_CIV)
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- fixed issue where vehicles spawned in SZ don't have godmode
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- added 1st static mission to Tanoa: Imuri Island