- added two new missions made by Bunny
- fixed issue where mines would spawn inside rocks and other objects
- added two new missions made by Bunny
- fixed issue where mines would spawn inside rocks and other objects
- added "Throw Anchor" to missing fishing boats
- added mission template files to Mod Pack
- renamed Toolkit to Demining Kit
- updated QAV AbramsX
- added QAV Merkava
- added new mini static made by Bunny
- fixed issue with Minefield
- fixed multiple issues with CAP
- each CAP plane now have different targets
- added Toolkit to Trader
- adjusted sell price of mines
- adjusted spawn behavior of CAP
- added Minefield mission (capped to 5 for now)
- fixed issue where some Dynamic Loadout vehicles weren't able to use Pylon Manager
- adjusted popups for Combat Air Patrol and player interactions (Keyvault, Police Safe etc.)
- limited CAP to 2 planes per player
- added global message when CAP was destroyed
- CAP now despawns when there is no jet available for 120s
- increased the min amount of players for CAP spawning from 2 to 5
- increased cooldown of CAP from 30min to 45min
- reduced respect output of CAP
- fixed a couple of major bugs of Combat Air Patrol
-added Combat Air Patrol (first experimental test!)
- added a couple of new production lines (see FAQ)
- reduced items needed for Duct Tape (crafting)
-slightly changed handling of loading objects (performance factor)
- added two new missions made by Bunny
- bidding on limit free items in Player Market is also now limit free
- (Chernarus) adjusted mapping of Tisy Military Base, added more stuff next to radar station
- (Chernarus) adjusted static itself in Tisy Military Base
- (Chernarus) fixed loot spawn on Skalisty
- fixed issue with Police Safe spawns
- reworked handling of object spawning (some objects are now destructable)
- (Chernarus) added new static: Tisy Shooting Range, made by Bunny