Please take a look here: https://avmg.eu/index.php?faq-…s-the-sand-beach-working/
Beiträge von Maletzki
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- fixed spawn of XM8 crates
- integrated Quarry and Sand Beach -> you need a Pickaxe (Usable) and Shovel (Usable) to "harvest" the ressources
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Hello,
as of today, the base radii have generally been reduced from 250m to 125m. For the majority of you there are no changes, as I have corrected these bases manually.
However, some players are affected. You can find the list of affected players in the Discord (to see if you are included).
To the affected players: you have 72 hours from today to submit a ticket, otherwise the radius will be corrected manually, regardless of your objects.
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Hallo,
zum heutigen Tag wurden die Baseradien im Allgemeinen von 250m auf 125m reduziert. Für den Großteil von euch gibt es keine Änderungen, da ich diese Basen manuell korrigiert habe.
Einige Spieler sind allerdings betroffen. Die Liste der betroffenen Spieler findet ihr im Discord (um euch zu orientieren, ob ihr dabei seid).
An die betroffenen Spieler: ihr habt ab heute 72 Stunden Zeit euch per Ticket zu melden da ansonsten der Radius manuell, ohne Rücksicht auf eure Objekte, korrigiert wird.
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- fixed typo in https://panel-test.avmg.eu/mydata/exilemod/me/serverName/
- you can now only pay your territory a maximum amount of 2 months in forward
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- reduced the radius for territories, see FAQ
- increased the maintenance cost for territories from 50 to 105 (Level 30 Territory, 300 Objects would be 945.000 Poptabs, excl. prices for containers)
don't worry, we'll adjust the crafting recipes for buildings very soon
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Please take a look here: https://avmg.eu/index.php?faq-…-does-base-building-work/
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- added object spawns to Sand Beach and Quarry for upcoming new systems
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- fixed spawn of Boats from Virtual Garage
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- fixed flag states for territories with unusual remaining life time
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- fixed logistics bug
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- spawnable crates via XM8 should spawn in a 10m radius around the spawner (aka player)
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- set hardcoded limit of skill points to 5000
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Please take a look here: https://avmg.eu/index.php?faq-…hat-are-the-skill-levels/
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- removed unusable Keyvault on Chernarus > Funny Vault in Guba
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- added visual identicator if your territory needs to be paid or not (flag risen = good, flag down = not good)
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- fixed Rubber Duck base object
- added one new building: Shooting Range Bench
- added two new base objects: Pop-Up Zombie 1 and Pop-Up Alien 1
- added two new magazines for Type 115 Advanced (buyable at BM)
- increased amount of Phalanx ammo on Frigate
- added new Frigate: MEKO 200 Frigate (Deutsche Marine), it has the German flag
- added Taru XL variants for crafting
- added Su34 as Dynamic Loadout plane
- fixed wrong sell price calculation of a couple of DL planes
- fixed scope bug on CUP TUSK tank
- updated list of towable vehicles to latest revision
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Zitat
Missions:
- Other players may only help with missions if they have been invited
- Killing yourself to claim a mission faster is forbidden
- Missions may only be marked within a radius of 3km (this applies to marking on map and Side Channel)
- Missions must be prepared and started immediately after claiming, blocking the mission by e.g. buying ammunition is not allowed
- it is recommended to first claim in Side Channel and then on map
- in a support case the claim on Side Channel will be used as evidence
- Claim markers must include the name of the player who claimed the mission
- after completion (= this also includes looting) of the missions, the marker on the map must be removed
- Gear Crates, Ship Wrecks, Ores, Weed and Mushrooms also count as missions
- Vehicles from missions are not replaced if they have been destroyed
- Unclaiming unfinished missions to start another mission (whether bad or better) is forbidden.
Static missions for Lone Wolves and Helpers:
- Definition Lone Wolf: player who has claimed the mission alone
- Definition Helper: player who has joined the mission by asking for help
- Static missions can be done alone, but: Admins have the right to cancel the mission if the player is not able to complete it
- Static missions may not be done with artillery and warships (exception for warships: Radioactive Island on Altis & Chernarus) - for rule violations see https://avmg.eu/index.php?faq-…th-the-artillery-warship/
- Static missions may only be done once per server period by a player/group
- Players who have already participated in a static mission may not participate in any further missions
- It is not allowed to park any vehicles around Static missions
- Camping static missions to begin them faster is not allowed
- Changing of vehicles after claiming the static mission is not allowed
- the missions needs to be started and finished (= AI count 0) with the same vehicle which you have claimed it
- on foot (incl. unarmed vehicles): you are not allowed to move away from the mission, bring enough ammo with you
- in vehicles (armed): you are not allowed to move away from the mission, rearming can be done through crates or vehicles
- in helicopters (armed): you are allowed to move away in a 3km from the mission to rearm
- in planes (armed): you are allowed to move away from the mission to rearm
- if the vehicle, which you have claimed the mission with, is getting destroyed, you can do the mission with a vehicle of the lower level (plane -> helicopter -> vehicle -> on foot); abuse through suicide of vehicle is not allowed
- a change of vehicle is only allowed to finally (= trigger the mission to be a success) end the mission and/or to kill bugged AI
- if the number of players is low, players may coordinate with each other to complete several static missions (but remember: keep other players in mind!)
Static missions in groups:
- Definition of group: associated players who have simultaneously claimed the mission and/or are in a connection (group) with each other
- all rules mentioned above apply
- a moderate number of Combined Arms must be used, i.e. at least one player on foot, in a vehicle, helicopter and plane (in the order: foot -> vehicle -> helicopter -> plane), example: for two players, mission must be started with one player on foot and one in a vehicle
- if it is planned that a group member will join the mission, the mission must be started on foot