- updated Vehicle Service script to latest revision
- updates Safe Zone protection script to latest revision
- updated Virtual Garage script to latest revision
- ammo of vehicles is now getting saved when storing them at Trader Virtual Garage
- updated Vehicle Service script to latest revision
- updates Safe Zone protection script to latest revision
- updated Virtual Garage script to latest revision
- ammo of vehicles is now getting saved when storing them at Trader Virtual Garage
- fixed issue where you could buy uniforms from Player Market even if you had uniform on you
- increased locker size to 15k
- fixed animals in Hunting Zone not spawning
- fixed all sound files
- added "Quack" when spawning the Rubber Duck Crate (via XM8)
- fixed issue that Vehicle Crafting Terminal and Vehicle Crafting Crate is not recognized
- fixed issue with vehicles not spawning via XM8
- added new M320 LRR Advanced silencers (Desert, Black, Woodland)
- added new Crate for Locker Plus system (15k space)
- added Prowler (HMG) XL variants
- added Mk200 Advanced & Advanced X
- added Cyrus Advanced
- added Zafir Advanced (incl. Silencer) & Advanced X
- added a couple of trenches which can be used to build barricades outsides territories (e. g. for missions)
- added a couple of new XL NVG, helmets, uniforms, vests and backpacks
- added VR Suit & VR Entity Suit XL variants (choosen players have the ability to get their own suit in their favorite colour)
- added a couple of new buildings
- added increased speed to Tempest (Auto Loot), Fishing Boat, Fishing Barge and Fishing Tug Boat
- added "PLANTS" button to Territory Management in XM8
- added speed upgrade to every vehicle defined as "Special" (except planes and helicopters)
- added new Special vehicles: Hatchback, Hatchback (Sport), Kart, Golf IV, Golf IV (Sport), PO-30
- added new Mi-48 Kajman Experimental
- added missing Osprey craftable variants
- added ASP-1 Kir Advanced
- updated vehicle crafting list for both normal vehicles and Rubber Duck vehicles
- updated arty blacklist with new vehicles and other missing mortars
- updated Nightstalker config back to original values
- updated all configs to a proper standard (not yet Arma 3 Standard, but very close)
- updated all Admin vehicles in regards of texture
- updated BWA3 Puma Next Gen -> avmg_bwa3_puma_nextgen
- updated BWA3 Puma Reinforced -> avmg_bwa3_puma_reinforced
- updated Rubber Duck vehicles (with textures): removed texture variants and added one single variant*
- updated logic behind "Catch Fish", "Lower Plow" and "Raise Plow" functions
- updated base CUP F-35 AA and CAS with configs of old avmg_f35_aa and avmg_f35_cas
- updated XM8 spawn system to respect based vehicle spawn****
- updated old preview images of newly added buildings to better ones
- updated all Vehicle Crafting objects to regular objects for base building (no impact on players)
- increased cost for clothes to craft from Rubber Duck by 5%
- increased output of Rubber Duck from reverse clothing crafting by 5%
- increased cost for Rubber Duck vehicles to craft by 10%
- removed restriction for Vehicle Textures (except A-29 Vintage Tucano Censored)
renamed older Rubber Duck vehicle class names to new naming convention**
- renamed some XL vehicles class names to new naming convention***
- removed vehicle: avmg_f35_aa
- removed vehicle: avmg_f35_cas
- removed unused Rock objects
- removed all additional Desert or Winter vehicle configurations (due to Vehicle Texture menu)
- removed Lane Marking System from M1132 vehicles
- removed "Vehicle Crafting Anvil"
* Challenger 2, C-130, CH-53, UH-1, UH-60, A-149, CH-67, F/A-181, Hatchback, Hunter, Ifrit, MB 4WD, MBT-52, Nyx, Offroad, Strider, T-140, Tempest, Van (Transport, V-44, WY-55, Zamak
** A-29 Super Tucano, T-100 Varsuk, A-10, Ka50, MiG-29, Su-25 (RHS & CUP), T-50, F/A-181, A-149, To-201, Y-32, Mi-48, AWC30X Nyx, AC47, AH6 (RHS & CUP), AH64, C-130, F-22, M142 HIMARS, M109, 2S9, A-164, AFV4, AH99, BTR-K, IFV6a, M2, M4, T-100, ZSU-39
*** Merlin, Osprey, GAZ-66, KamaZ-5350, Tigr, ZiL-131, Taru
****
the 1st vehicle is available below 1 Million respect, the 2nd vehicle above 1 Million respect
- Quad -> MRZR
- M1043A2 -> M1240
- M-900 -> UH-1
- CH-53G -> M-290 Taru
- Water Scooter -> RHIB
You are not loosing any vehicles. If you are effected by any of this change just open a Ticket in Discord and we are switching your version.
ZitatAlles anzeigenVehicles:
- Vehicles outside the virtual garage disappear automatically after 48 hours
- Vehicles parked in large areas around the traders will be deleted by a staff members
- unlocked mission vehicles will be deleted without question during checks
- Vehicles that have a lock are player property
- Vehicles which were destroyed by AI will not get refunded in any case
- if your vehicle has been destroyed by a bug and a player is listed as the destroyer, this must be proven by video evidence
ZitatAlles anzeigenFahrzeuge:
- Fahrzeuge außerhalb der virtuellen Garage verschwinden nach 48 Stunden automatisch
- Fahrzeuge, die großräumig im die Trader abgestellt sind, werden von einem Supporter gelöscht
- offene Missionsfahrzeuge werden, ohne zu Fragen, bei Kontrollen gelöscht
- Fahrzeuge die ein Lock haben, sind Spielereigentum
- Fahrzeuge, die durch AI zerstört wurden, werden durch uns in keinem Fall ersetzt
- sollte dein Fahrzeug durch einen Bug zerstört wurden sein, und ein Spieler ist als Zerstörer gelistet, muss dies per Videobeweis belegt werden
- classified "M1132 (M2)" as demining vehicle
- added crafting recipes for Car Battery & Truck Battery
- reduced requirement for Metal Wire crafting recipe to 16 Scrap Metal, removed other recipes for Metal Wire
- fixed issue where the respect gain at Waste Dump wasn't correctly shown
- adjusted recipes for some larger H-barrier objects
- reduced time for loot spawning to 120s
- fixed issue with runaway AI (an foot and vehicle) -> if they runaway, they getting tped back to their spawn position
- adjusted spawn logic to prevent spawns inside buildings
- craftable container objects now show the capacity at trader (https://discord.com/channels/3…14560/1242043933102440592)
- added new vehicle category: Service Vehicle (Farming)
- moved Tractors to Service Vehicle (Farming) and adjusted prices
- moved "Tow Tractor" to correct vehicle category Service Vehicle (Tow Truck) and adjusted price
- disabled timeout of static missions