- increased "Carry" range for objects from 5 to 10m
- added back Roaming AI (10 vehicles, 6 helicopters)
- increased "Carry" range for objects from 5 to 10m
- added back Roaming AI (10 vehicles, 6 helicopters)
- fixed spawn positions of vehicles bought at Player Market
- adjusted prices of all vehicles (some cost a bit less, some a bit more, some the same)
- rewrote whole Revive code to a much cleaner variant, added also animation
- Defis now getting used when reviving players
- "Access Item Storage" of Locker is now only shown if you are 5m close to it
- fixed bug where "Carry" option on items was able to show at longer distance
- fixed bug where some items would vanish when doing Take All
- fixed cooldown bug in Fishing
- rewrote Hide Body script: for players you need a Shovel, for AI not
- Wages: Rubber Ducks can now be collected via the XM8 (means they wont spawn in the inventory anymore) - thanks again to Vaco for designing the crates
- possibly fixed bug with hiding objects on Altis & Chernarus (but might not as it's related to Arma)
- you now need a Tractor to do any Plant activities (Water, Manure, Harvest)
- reduced mission count back again; Altis: 15, Chernarus: 12
- when there are more then 25 players online, 18 missions will spawn
- weapon Keyvault now spawns more magazines (5 * Level)
- a Nuke Keyvault will output a warning sound (same as the restart), messages were adjusted
- added a couple of new positions for Keyvaults (sorry!)
- Keyvault Crate is now attached to the keyvault to prevent Keyvaults from being arma'd away
- Keyvaults now spawn at least 15min after restart, but after a maximum of 30min
- removed stones from Quarry on Chernarus to prevent confusion with upcoming Mining System
- added Radioactive Zone to Tisy (Chernarus)
- Unit Scanner now shows animals as "Animal"
- fixed crafting receipts for Helis & Planes (Tail Rotor instead of Flight Recorder)
- experimentally increased mission amount from 15 to 18
Please take a look here: https://avmg.eu/index.php?faq-…itional-mods-are-allowed/
- fixed prices for Black Market
Please take a look here: https://avmg.eu/index.php?faq-…hat-are-the-skill-levels/
- removed Crystal and Ore Skill and replaced it with Mining (preparation for Quarry)
- removed all leftovers of Crystal and Ore "Mining"
- added Black Market
- added additional Quarry to Altis and Chernarus