CBA_A3 updated.

  • CHANGE LOG SUMMARY:


    ADDED: Some Japanese translations (#1088) classicarma

    ADDED: CBA_fnc_notify (Port of ACE style hint notifications) (#1036) commy2

    ADDED: Optional argument for default of hash created by CBA_fnc_serializeNamespace (#1044) xetra11

    ADDED: CBA_fnc_selectRandomArray (#1049) neilzar

    ADDED: keepAspectRatio parameter to Layout Editor (#1059) commy2

    ADDED: P90, UMP40/45/9 & Beretta M9 magwells (#1061, #1091) 3Mydlo3 PabstMirror

    ADDED: Button to hide stock missions in the CREATE GAME menu (#1066, #1086) commy2

    ADDED: Event for confirming changes in Layout Editor ( #1070, #1075) commy2

    ADDED: JAM magwells for SMAW and MAAWS launchers (#1071, #1072) Dahlgren

    ADDED: More JAM magwells (#1076, #1078) Drofseh

    ADDED: Script names to some functions for debugging (#1079) PabstMirror

    CHANGED: Maps are sorted alphabetically in CREATE GAME menu (#1045, #1067) commy2

    CHANGED: 100rnd mags no longer added to non MX SW variants (#1050, #1058) TheMasterofBlubb

    CHANGED: Shortened some functions configs (#1068) PabstMirror

    CHANGED: Refactored help component (#1073, #1094, #1095) commy2

    CHANGED: Updated DIK Codes header file paths (#1090) jonpas

    FIXED: Potential race condition breaking CBA_missionTime in multiplayer (#1047) commy2

    FIXED: IS_ADMIN and IS_ADMIN_LOGGED not usable in strings and config (#1048, #1074) commy2

    FIXED: cba_main component loaded after cba_jam (#1062) commy2

    FIXED: Game crash when using cba_settings_fnc_set with out of bounds priority (#1092) commy2

    FIXED: CBA_fnc_getMuzzles function header (#1093) Dystopian

    OPTIMIZED: Forced unit addon activation (#1051, #1081) dedmen

    OPTIMIZED: Addon XEH preInit and postInit cached at game start (#1052, #1055, #1056) dedmen

    OPTIMIZED: XEH incompatible classes cached at game start (#1053, #1057) dedmen PabstMirror

    OPTIMIZED: FlexiMenu functions cached at game start (#1054, #1064, #1083, #1087) dedmen

    OPTIMIZED: Removed unused local variable from CBA_fnc_isTurnedOut (#1014, #1060) commy2

    OPTIMIZED: Removed BI function headers from release build (#1065) PabstMirror

    OPTIMIZED: Skip checking turret path if not in vehicle (#1080) PabstMirror

    OPTIMIZED: Eden and Zeus item lists are preloaded and optimized (#1084) commy2

    KNOWN ISSUES:


    Invisible Targets are visible on the map and have nametags when those settings are enabled in the difficulty options.

    Invisible Targets are not engaged by AI when they're placed inside another object's geometry. They have to be placed on an object's surface.

  • CBA_A3 v3.10.1.190316

    Bug fixes for CBA v3.10.0.

    CHANGE LOG SUMMARY:

    FIXED: A broken FlexiMenu function (#1097, #1098) flibble666 commy2

    FIXED: Hiding stock missions hides multiplayer editor (#1099) commy2

    KNOWN ISSUES:

    * Invisible Targets are visible on the map and have nametags when those settings are enabled in the difficulty options.

    * Invisible Targets are not engaged by AI when they're placed inside another object's geometry. They have to be placed on an object's surface.

    mit freundlichen Grüßen / Best Regards

    Maletzki