- fixed error on Fast Food trader
- added Base respawn
- you can now chop wood directly into a vehicle (only with Tempest Device)
- removed artys from crafting list
- updated CUP Core
Version 1.15.0 (08|Mar|2020)
ADDED:
* cup_terrains_ca_buildings2,ca_structures,ca_structures_c - added remodeled Hospital building
FIXED:
* cup_terrains_ca_misc3 - Fixed penetration material on tent_west.p3d
* cup_terrains_ca_structures - players cant vault through windows on guardhouse anymore
* cup_terrains_compositions - Fixed "No entry 'bin config.bin / CfgVehicles.Land_Misc_Cargo1a"
* cup_terrains_compositions - Fixed "No entry 'binconfig.bin/CfgVehicles.Land_A_crane_rails" - Resolves T3664
IMPROVED:
* cup_terrains_ca_buildings2,ca_misc3 - Changed map icon for tent_west.p3d from fortress to regular house.
* cup_terrains_ca_buildings2,ca_misc3 - Upscaling test on detail textures for some industrial buildings.
* cup_terrains_ca_structures - Changed rubble texture on castle ruins models for Enoch equivalent.
* cup_terrains_ca_structures - Increased length of the roadway lod at the entrance of A_Castle_Bergfrit.p3d.
* cup_terrains_ca_structures - Increased width of the roadway lod at the top of A_Castle_Bastion.p3d.
* cup_terrains_ca_structures - New a_office_001_co.paa texture.
* cup_terrains_ca_structures - New cihla_dark_co.paa texture.
* cup_terrains_ca_structures - Removed incorrectly functioning occluders from castle objects. Closes T3750
* cup_terrains_ca_structures - Removed small railing section from the top of A_Castle_Stairs_A.p3d.
* cup_terrains_ca_structures - Replaced base texture for castle objects with texture from Enoch castle objects.
* cup_terrains_compositions - Edited some compositions to use non-hidden objects
OTHER:
* cup_terrains_ca_structures,ca_structures_c,editor_c - & fixed hospital collisions, broke hospital glasses. win some lose some. ref T3683